Victory Conditions Overhaul

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Authors: Oh_Man[TFE], Canton Of Prohibition, Wolfy

Last revision: 24 Dec, 2023 at 16:16 UTC (15)

File size: 156 MB

On Steam Workshop

Description:

This mod adds custom victory objectives and rewards for each faction in the game. This mod is still under construction and does not yet support every faction in the game. Click here to see which factions are supported.

ROUTES: Victory Conditions Overhaul introduces a major rework of the default victory conditions. It rejects the classic idea of short and long campaigns and proposes a new concept based on completing routes. A route is a campaign on its own, tailored for each faction, and completing it will be enough to trigger the victory screen.

All factions have three routes to choose from, each with unique objectives and rewards. They are designed to be short to mid length campaigns of around 50-70 turns. After victory, you can choose to pursue another route, or work on all three simultaneously as you expand your empire.

REWARDS: Completion of a route unlocks flavourful rewards which are thematic to the route’s objectives. These can range from unlocking legendary heroes like Grimgor Ironbound, slave to Astragoth, to custom items stolen from the bodies of your foes, to modest stat buffs or even dilemmas which provide more narrative and rewards to choose from.

MULTIPLAYER: Play with friends either in head-to-head or co-op campaigns. This mod also supports both Realms of Chaos and Immortal Empires and does not interfere with the main Realms of Chaos objective.

GITHUB: Click here to see a list of the currently available factions (not updated regularly)[github.com].

STEAM GUIDE: Click here to see a list of all the supported factions and their objectives and rewards.

NARRATIVE CAMPAIGNS (OPTIONAL): If you prefer campaigns with an even stronger emphasis on narrative please consider the Legendary Lore mod, which generates text popups for various actions undertaken by the player such as defeating Legendary Lords and capturing significant settlements.

I have a bug that the patch notes said should be fixed? Chances are you are not running the latest version of this mod. To gaurantee you always have the latest version, delete the wolfy_vco file in this directory: C:Program Files (x86)Steamsteamappsworkshop which will force Steam to download the latest version.
Can I still unlock achievements with this mod? Yes, the achievement will trigger upon completion of at least one route.
Is this mod compatible with [insert mod here]? Usually yes. Cost-based Army Caps will freeze dilemmas, but it can be disabled and then re-enabled after victory.
Does this mod work in multiplayer campaigns? Yes.
I found a bug/typo! Let us know in the comment section.

Special thanks to the Da Modding Den community for their knowledge and patience. This would have not not been possible without them. I resist to give names because you are all amazing. <3
Special thanks to cybvep for being a friend and for contributing with amazing and fresh ideas for new victory conditions. This mod would not have been possible without him.
Special thanks to all the users that have supported the development economically.
Thanks to all the users that have participated in the beta releases, that have reported bugs and that have contributed with reports, feelings and new ideas. You keep this alive.

Support My Work

If you want to help me, the cheaper an easier way is to leave a like. It improves the mod visibility and helps the community around it to grow bigger. Of course, you can also share it!

If you have a GitHub account, I also appreciate likes over there. Stars help me show off a better portfolio, which is useful as I work as a Software Engineer. More useful than you would think! Here is the whole list: https://github.com/topics/wolfy-mods

Finally, if you want to support economically my job, feel free to donate via Patreon[www.patreon.com] or PayPal[paypal.me]. I use that money to buy DLCs, so at the end of the day it is reinvested into modding.

[discord.gg][paypal.me][www.patreon.com]