___Gaia’s Core Mod

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Author: Gaia

Last revision: 29 Aug, 2022 at 18:57 UTC

File size: 96.81 MB

On Steam Workshop

Description:
This Mod is needed for Sapiens. Also works on its own.

Based on SMART AI by Ninakoru, Civilization IV Diplomatic Features by Putmalk, Artificial Unintelligence by Delnar Ersike, Acken‘s Minimalist Mod, City-State Diplomacy by Gazebo, NQMOD by Fruitstrike, Enlightenment Era by Poukai/JFD/Janboruta/Sukritact, Community Patch, a Civfanatics collaborative project, and its precursor Various Mod Components by WHoward.

Map Features

All Maps have better Lakes and longer Rivers, and a more diverse distributon of CS Luxuries.
5 Extra Mapscripts: Big Continents, Floodlands, Islands, Quad Pangea, and Tectonic.

11 More Terrain Luxuries

Lavender • Poppy • Amber • Olives • Coral • Lapis
Jade • Coffee • Tea • Tobacco • Perfume

9 More Bonus Resources

Lake Fish • Berries • Rice • Maize • Timber
Coconut • Tin • Rubber • Rare Earth

7 More City-State Luxuries

Glass • Champagne • Cheese • Furniture
Honey • Manuscripts • Paintings

6 More Natural Wonders

Mt Everest, Salar De Uyuni, Giants Causeway, Lake Retba, Bioluminescent Bay, Dallol.

Gameplay Features

• Contains core AI improvements, bugfixes and minimalistic balance.

Vassalage and Civ4 Diplomatic Features

• Enslave your defeated foes and create Vassals that will pay tribute.

Monopolies and Corporations

• Holding a Resource Monopoly grants unique Bonuses and allows you to found a Corporation.

City-State Diplomacy

• New City-State Quests, Unit-based system of Influence, and revamped World Congress.

City-State Leaders and Suzerainty

Meaningful Colors, Exclusive Leaders and bespoke Bonuses allow City-States to feel unique.

New Fishing Technology and Fisherman Unit

• Sea resources accessible sooner. Fishermen can build Fishing Boats in Lakes and Inland Seas.

New Enlightenment Era and Reworked Renaissance Era

New Era with bespoke Units, Buildings and Wonders by Poukai/JFD/Janboruta/Sukritact/zwei833.

New Power Plants Technology and Renewable Energy

• Complete Power Plants overhaul, new Wind Plant Building and Smartgrid National Wonder.

Reworked Unit Lines, 20 New Unit Classes, and 100+ New Unit Promotions

Scout -> Explorer -> Adventurer -> Paratrooper -> Special Forces -> Elite Forces
Warrior -> Spearman -> Pikeman -> Tercio -> Line Infantry -> Rifleman
Slinger -> Archer -> Crossbow -> Musketman -> Skirmisher -> Gatling Gun
Knight -> Lancer -> Uhlan -> Landship. Penteconter -> Galleass -> Frigate -> Cruiser
Chariot Archer -> Mounted Xbow -> Cuirassier -> Cavalry -> Armored Car – > Helicopter

Unlimited stacking for Civilian Units. 2 Combat Units per Fort/Citadel/City.

Additional Features

20 New Buildings including Resource Buildings for ALL resources (including new ones).
Passable Forts: Ships may enter coastal Forts and Citadels (also works for Cargo Ships!).
Truly Free Great People and Separate Counters for Engineers, Scientists and Merchants.
Reworked Difficulties: introduces a catch up mechanism for the AI to keep you on your toes.
Reworked City Defense: City Bombard Range/Indirect Fire changes based on Buildings.
World Wonder Consolation: receive Culture instead of Gold when losing a Wonder Race.
National Wonders requiring a Building in every City exclude those that are being razed.
Goody Huts provide extra rewards such as Production or extra Tiles to the nearest City.
Extra Victory Conditions by Stephen: adds Economic and Religious Victory Conditions.
Court Palace: allows you to restore a Palace in a conquered Capital (in lieu of a Courthouse).

Aesthetic Adjustments and Quality of Life Improvements

Faster Animations for both Aircraft and Non-Aircraft Units (cutting turn durations in half!).
300+ New Era-Specific Great People and Great Works of Literature, Art and Music.
250+ New Promotion Icons to replace triangles and duplicates.
12 New Historical Religions by Tomatekh. Colored Religion Icons by Calypso.
Unique Cultural Influence by Ryoga: changes text responses based on the Culture of your Civ.
Missionaries/Archaeologists can be automated to Spread Religion/Excavate Artifacts.
Wonder Race: sends a notificaton when competing for a wonder (can be turned off in-game).

User Interface

Trade Routes can be cancelled and filtered by Foreign/Domestic, Major/Minor, Land/Sea.
Culture Overview has an "Optimize" button to rearrange GWs for maximum Theming Bonus.
Religion Overview has a "Map" that displays Religion Spread. Show XP in Military Overview.
Promotion Tree. Trade Opportunities. Enhanced Demographics. Events Diary. Destination.

Compatibility

• This mod uses a custom DLL: incompatible with other Mods that modify this; Windows only!
• Contains support for WHoward’s PNM Mods and Mods that require the Community Patch.
• If you are using EUI you will also need to install the Core Mod EUI Compatibility Patch.

Additional Credits

Asterix Rage for Extra GPs and Promotion Icons; HungryForFood for Even More Resources;
Barathor for More Luxuries; InkAxis for Lake Fish; Aradgula for Fisherman; Leugi for Fairgrounds;
AdanEslavo for Natural Wonders; FramedArchitect for Reforestation, PinappleDan for Slinger.

Please clear cache and moduserdata before starting a new game with this Mod.

A little sign of appreciation

If you like this mod there’s no need to buy me coffee. Just give it a thumbs-up. Thank you!

Download
Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilization V: Brave New World