Squad Feedback
Squad Feedback aims to enhance AI / player communication via visual cues so you can receive the same information your AI team does, including team status and known enemy and friendly locations.
This mod can display the following information about each unit in your group:
- Index
Its number in your group - If it’s the group leader or formation leader
Group leaders will have their index between chevrons (like <1>). Formation leaders will display a ^ besides it (like 1^). If the unit is both it will be displayed like this: <1>^
Temporary player followers will display a quotation mark besides their index (like 3") - Role
Based on the unit traits and currently equipped weapon, which can be different from its class - Class
- Health status
- Ammo status
- Team color
- Distance
- Alive status
Dead squadmates can display a relevant icon (a skull) after a configurable time delay
Also, as part of the group you can also receive information about current known enemies and friendlies, including:
- Current or last known position
- Distance
You can toggle the visibility of each one of those features in the Addon Settings panel.
Enemy units are subjected to occlusion and visibility checks, trying to emulate the way AI detects and follows threats:

By default, known enemies and friendlies will be automatically tracked whenever you have equipped one of the following items:
- Combat Goggles (any version, including balaclavas)
- Tactical Glasses (any version)
- VR Goggles
- Assassin Helmet (any version)
- Defender Helmet (any version)
- Fighter Pilot Helmet (any version)
- Special Purpose Helmet (any version)
- IVAS headsets (any version)
You can toggle this option off or add more gear with this feature by adding class names (without quotes and separated by commas) in the HUD Display – Advanced section of the Addon Settings panel.
You can change those keybinds by going to:

You can change the default settings by going to:

If you hover over a setting’s name a tooltip with extended information about what it does will be displayed.
- CBA_A3 – Without this the customization options wouldn’t be the same. Also, some nifty functions were used
- killzone kid – for the very useful zoom function
- Larrow – for the code for detecting player controlled units in Zeus
- "pulse" by Trendy from the Noun Project, used in the logo
- BIS wiki and forums, which are always an invaluable source of information

This project falls under the Arma Public License Share Alike (APL-SA)[www.bohemia.net].
Squad Feedback thread in the Bohemia Interactive Forums[forums.bohemia.net].
