Chaos Treasures (Immortal Empires)

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Author: Freiya

Last revision: 31 Aug, 2023 at 16:26 UTC (5)

File size: 398.34 KB

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Description:

This mod makes it possible to obtain the powerful unique weapons/ancillaries that could be obtained in Khorne and Slaanesh Realms during the Realms of Chaos campaign. Only use this mod for your Immortal Empires campaigns.

The seven "treasures" that can be obtained are :
– Chainsword
– Gilellion’s Soulnetter
– Skar’s Kraken-Killer
– The Bane Spear
– Slaanesh’s Blade
– Personal Sycophant
– The Dark Prince’s Paramour

How this mod works :
After turn 30, it spawns 7 markers at random locations of the world. Move a lord on one of the markers and you will obtain one of the 7 items if you manage to win the fight.

This mod will work when activated during an existing campaign.
Note however that if you save the game after the treasure markers have been spawned then disable the mod and reload, the markers will still be visible in the world. While they will remain visible, nothing will happen if you move a lord on them though.

Please, let me know if you encounter any issue.

If you want all treasures to spawn closer to your capital (especially if you are doing short/medium campaigns), use this version instead :
https://steamcommunity.com/sharedfiles/filedetails/?id=2863029173

Multiplayer is supported !
The mod should work fine in multiplayer. The markers should spawn at the same location for all players, only the first player who manages to beat a marker’s fight will get its item.

For more details on how this works :
– I divided the world in 7 regions and placed 7 possible marker locations in each region (see the attached screenshot to see the exact locations).
– When the treasures spawn, only 1 marker per region will be active to avoid situations where a big part of the world has no marker at all, or too many markers close to each other.
– Treasures are randomized as soon as you enter a campaign while the mod is active. It means that a specific marker on the map probably won’t give the same item during another campaign if it shows up again.
– It’s only possible to obtain these items when you move a lord on the marker to fight, it doesn’t work with agents.

– If you play and reach turn 30 while the mod is active, an event message will inform you that the markers have been spawned. Otherwise if you load the mod on a campaign past turn 30, the markers will be spawned as soon as the game is loaded (no event message will show up this time).
– For now the AI can’t interact at all with the markers. I could make them get the items too but I don’t think it’s interesting. At this point it would have been much easier to just add these items as generic random loot instead of having the whole marker system. So I don’t think it’s worth making the AI get the items too.

– You should be able to get all 7 of the items if you explore the whole map to find the markers during your campaigns.
– The army you have to fight to get the item is a mix of random chaos warriors and chaos daemons.
– The composition of the army scales with the number of turns with the army getting higher tier units at different thresholds : below turn 40, between turn 40 and 60, between turn 60 and 80, between turn 80 and 100 then above turn 100. Balancing the army size/composition is still WIP and will depend on your feedback to keep the fight challenging but not unfair.

– Regarding game balance, as you can see these items are very powerful. However, the world is so big that you will rarely get more than 1 item during a short campaign and maybe 2 or 3 during a long campaign while playing normally. After playing a few campaigns with this mod, it’s very satisfying to find a marker in the world because of the "rarity". Getting to them can sometimes require careful planning when it’s in enemy territory and/or near enemy armies.