ZARS Core
A lot of things got broke. It is unstable but playable once again.
NEW! – Small and Large Crystal Fusion Core generators for arctic conditions.
NEW! – Tiny Crystal Fire for that midstep into less tedious refueling in the arctic.
UPDATED! – Decrease cost to harvest pots, both slag and normal.
UPDATED! – Crystals are now worth 1/100th of their original value in an effort to reduce high threat raids due to overvalued base while having no means to defend it.
Want to survive in biomes that are basically a death spiral? This will do it with style. For way up north in the lonely cold or in the barren wastelands of extreme deserts. Cannibalism now optional, hard work required.
Tested from -86C to 92C. Every location, temperature, and precipitation is now survivable. The only enemies left are yourselves, the wildlife, oh and the normal animals too.
I have cleared out the errors, did a few house cleaning, and played a game in -121C winter and survived for at least a year. It was at that point I was having too much fun rather than tweaking what needs to be done, so this is now BETA as I still need to flesh out the 1.0 quirks.
Recommended for those familiar with Sky-Block or tedious-progression and low-resource scenarios. This mod was split into different feature sets. Fully tested during the course of the B19 development cycle, many revisions and lost sleep to keep it as vanilla as possible.
This mod also serves as a complimentary solution to common game-play where resources are abundant, as a need for emergency support. Its true purpose however, is for areas where resources do not exist; such as Sea Ice, Ice Sheet, and Extreme Desert biomes.
- New Cargoship Jettison Failure Scenario! – Similar to Naked Brutality, except there’s a total of four New Arrivals to endure the joy of suffering.
- New designation catagory Desperation.
- Gather mineral dust from the ground (Crafting Spot).
- Build weak survival walls out of dirt, snow, or sand depending on biome.
- Make a Tiny Fire from ignited Mineral Dust to stop hypothermia.
- Place Harvest Patches around a fire to grow special Fibrous Hay or arctic Glittery Crystals in dim light.
- Cook Mineral Water to stay alive (Tiny Fire).
- Gather enough crystals to make Harvest Pots in the Arctic to grow Fibrous Hay.
- Tailor Fibrous Hay Tribalwear to stop freezing from inadequate warmth.
- Make Fibrous Hay Bedrolls for Colonists.
- Build strong walls from Arctic cold using crystals.
- Craft Pulp from Fibrous Hay as a new food source (Crafting Spot).
- Craft Wood from Fibrous Hay for more suitable building material (Crafting Spot).
- Cook Bland Paste from Pulp and Mineral Dust for a stable meal source (Campfire or Stoves).
- Build Sieves to gather mineral dust faster.
- Sieve through Mineral Dust to find minute resources (Sieves).
- Build a Bonfire to keep warm a large area and quickly grow selective common plants nearby.
- Smelt tiny pieces of resources into their normal counterparts. (Campfire or Stoves)
- MDK Terrain Patch Required!
- Dirt and dirt crafting removed as it was too pointless.
- Arctic survival requires growing Glittery Crystals via Harvest Patches.
- Desert survival requires growing Fibrous Hay via Harvest Patches.
- Slag Harvest Box added. Similar to regular Harvest Pots.
- Harvest Pots are expensive.
- Bulk Wood & Pulp – because it’s becoming annoying.
- More steel yield, but nerfed rares.
- Machine Bench – More yield to Component Soldering
- Electric Smelter – High yield to eveything except Components
- Fibrous Hay Commonality Lowered – It was too common for traders and raiders to wear, it is now near devilstrand.
ZARS Core – Zero Available Resources & Survival
ZARS Production Spots – Compatible Work Spots
ZARS Thermo – Powered Survival Solutions
ZARS Tribalism – Tribal Essentials Pack
