Durkle’s Chickasaw

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Author: Durkle

Last revision: 12 Mar, 2019 at 19:00 UTC (1)

File size: 72.5 MB

On Steam Workshop

Description:

Adds the Chickasaw to the game under the leadership of Chiksa’! Requires Rise and Fall.

The Spartans of the Mississippi assert their dominance once again. Despite being subject to invasion and forced removal at the hands of the British, French, Spanish, Americans, and more the Chickasaw have remained unconquered and unconquerable. Use your ancient traditions of Stickball to craft young men into warriors, weaving war and recreation into one. Teach them to raid enemy settlements for wealth. With your people’s advanced knowledge of the rivers that surround you, none can oppose your might. Once again, the Chickasaw shall prove themselves the fiercest warriors in all the Southeast!

Chickasaw

Unique Ability: Unconquered and Unconquerable
Land units receive +5 Strength when adjacent to a river, increased to +10 in friendly territory. Cities with both an Encampment and an Entertainment Complex receive extra Production towards units and can build one more district than usual.

Unique Unit: Night Raider
Chickasaw unique Classical era unit. Slightly weaker than the Swordsman it replaces, but has +5 Combat Strength when besieging a district. Defeating enemies yields Gold, doubled outside of friendly territory. Can pillage for only 1 Movement point.

Unique Building: Stickball Field
Chickasaw unique building that replaces the Arena. Produces +1 Great General Point in addition to the usual +1 Amenity. Training a unit in this city yields culture equal to 25% of the production cost of the unit. Grants a free melee unit upon construction.

Chiksa’

Leader Unique Ability: Kohta Falaya
Great Prophets and Generals produce a Settler when expended. Settling cities yields a small burst of Great Prophet Points.

If you come across any bugs, feel free to let me know in the comments.

Mod Support:
– YNAEMP
– Historical Religions

alright don’t tell anyone… but an oligarchy stacked night raider attacking an enemy city that is adjacent to a river has a strength boost of +18… try it out…

Download
Required DLC:

These DLC should be installed in order to use this item.


Sid Meieru2019s Civilization VI: Rise and Fall
Civilization VI - Aztec Civilization Pack
Revisions:

Old revisions of this mod are available below. Click the link to download.