Toxin Anomaly Armoury
Takes Alias "Farty" script and implements it as 2x Zeus and Editor modules, and a GBU-12 Toxin Bomb.
– Toxic Field Modules :
Spawn a simple 50m radius toxic field with harmful gas, one with and one without puddles of acid on the ground that spit and bubble. Gas will cause damage over time, unless protected with CBRN / APR gear.
Equipping an APR facemask or headgear (Most Respirator masks from contact DLC, Jet pilot helmets, the M40 Gasmask mod and the AUS SOF Gasmask from massis Australian SOF mod) will provide protection from the gas.
Comment below with classnames you would want to be reviewed for additional protection items.
Multiple Toxic Fields may be spawned, just wait a second in between placing new modules. See bug note below***
– Toxic Acid Puddles Module :
Spawns an acid puddle that will do damage to the legs if using ACE, or general damage if not.
– Toxic Entity Anomaly Module :
Spawns a toxic sludge creature within a toxin gas field, that will defend its territory with an acid spit attack.
– GBU-12 Toxin bomb:
Will add a toxin gas field at the bomb impact site, which lasts for two minutes before dispersing.
– There is also a module to delete the toxic module effects. *Note that this will not remove the toxic sludge creature entity.
– Works ok with ACE Medical as far as I’ve tested.
Original script from Alias here :
https://steamcommunity.com/sharedfiles/filedetails/?id=1387608563
*** Bug Notes :
You can spawn multiple "Toxic Entities", but they will always be at the first modules original spawn location.
This is a script limitation and may possibly be resolved in the future.
This bug will also occur if you spawn multiple Toxic Fields in the editor at once, or Toxic Fields in Zeus in quick succession.
Waiting a delay of at least a second in between placing / initiating each module (in the editor, using triggers or script calls) should get it to work fine.
This also applies when dropping multiple GBU-12 Toxin bombs – it is best advised to have a delay of a few seconds between each bomb impact, otherwise all the gas clouds may spawn on the first bombs location.
* This mod is still a work in progress. Your feedback in the comments section goes a long way to directing the development and improvement of this mod, and is very much appreciated.
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Take a look at my workshop page for many more Arma 3 mods!
https://steamcommunity.com/id/awenza/myworkshopfiles/?appid=107410