Middle Mars

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Author: Zombaxx

Last revision: 23 Mar, 2023 at 14:04 UTC (2)

File size: 70.97 MB

On Steam Workshop

Description:

Long ago, many centuries after Mars had been fully Terraformed, Earth went dark on the same day all existing electronics on Mars stopped working. All ships not in orbit fell from the sky.

Mars quickly descended into chaos as society collapsed, bringing on a new Dark Age. Most of the population succumbed to famine as governments broke down and nations fractured.

Millennia later humanity is recovering and has entered a new Medieval Era, largely forgetting the accurate history of humanity and the disaster. No one knows if Earth is still around and is thought of as more of a holy icon and legend. Some ideologies reject the concept or existence of Earth as we know it.

If you would like to view the full changelog report bugs, have ideas, want to know more about planned features, or would like to join the team please join us at https://discord.gg/QDKFFdR.

Recommended mods to use alongside Middle Mars:
https://steamcommunity.com/sharedfiles/filedetails/?id=2326052347 Portrait submod by Rwmroy
Most vanilla mods that add events, decisions, or traits should work alongside this, because all vanilla religion and culture code names are unchanged. Many vanilla mods have been incorporated into this, but if you find more that work well with this let us know.

Q. Why isn’t this map shaped like most Terraformed Mars maps?
A. This map uses the Azimuthal Equidistant map projection (same map projection as on the United Nations logo) centered on the south pole because most of Mars’s landmass is in the southern hemisphere, while most maps in general use a mercator or equirectangular projection centered on the equator and prime meridian.
This map also has a much higher sea level than most depictions of a Terraformed Mars to make more interesting choke points.

Special thanks to Galle for letting me use the cybernetic portraits and hats from Crisis of the Confederation,
Rwmroy for adding many features to the mod, TSF4 for his many fixes,
and to the following for allowing Rwmroy to incorporate their mods into Middle Mars:
DaMonkey- Knights and Squires
Sinstar- Hostage Mod & Siege Events
mTA- Punishments & Executions
Sarc’s Blacksmith mod
Dragatus- Release vassal as tributary
Faiterial’s buildings
Cipher’s More Realm Laws (Army Professionalism and tax laws)
Nuubialainen- Personal Castle Mod (training yard, library events )

***For the Random World game mode you need to set the final option ‘De jure Kingdoms and Empires’ to historical.

Please also try my other Random World only Mars map on the more standard Mercator projection: https://steamcommunity.com/sharedfiles/filedetails/?id=2141054451 .

My interplanetary map mod of the Solar System featuring the many terraformed worlds, taking place after the events of Middle Mars:
https://steamcommunity.com/sharedfiles/filedetails/?id=2909994525

And Western Pacific, featuring Australia, many islands in Oceania (including New Zealand, Hawaii, as well as many smaller islands inbetween), the Malay Archipelago, and South East Asia, taking place around the same time as Middle Mars in the Cyber Kings Series with a working bookmark:
https://steamcommunity.com/sharedfiles/filedetails/?id=2923581812

And Dolphin Kings, the aquatic map mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2955909318

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Revisions:

Old revisions of this mod are available below. Click the link to download.