Warfare Expanded
This Mod REQUIRES: Cleric – Shared Resources
This shared resource mod is required for icons to show up and for many status effects used in Warfare Expanded to work. There is a new vendor named Cleric the Cleric who will sell the new skillbooks! Their locations are listed in the shared resources mod description.
Most base warfare skills have been adjusted to work with the new Rage mechanic:
Battering Ram, Battle Stomp, Bouncing Shield, Crippling Blow, Blitz Attack, Whirlwind, Onslaught, and Overpower all grant Rage on hit.
Enraged grants Max Rage to the target.
As mentioned, Rage is a new mechanic added by this mod. Rage, as a status, confers no bonuses. There are three levels, and at Max Rage, the character gains automatic access to the skill Decapitate and can use Rage Burst skills they have memorized. Rage Burst skills consume all Rage to perform their attack. These skills are generally more powerful versions of other skills, but a couple are more unique.
Status Effects used in this Mod:
Several status effects not in the base mod are used. If you do not have Cleric – Shared Resources installed, these will not work!
- Might: Damage bonus
- Fury: Critical Chance bonus
- Protection: Increased resistances
- Quickness: Increased AP recovery
- Swiftness: Increased movement
- Vulnerability: Reduced resistances
- Lethargy: Reduced initiative and AP recovery
- Deeply Wounded: Reduced maximum vitality
- Impaled – Enemies who are impaled take piercing damage on their turns. Anyone near the impaled character is granted a skill that deals damage but removes the impale. That skill’s damage scales with Level and Strength.
Skill Types
A handful of skill architypes are added with this mod.
- Stance – Warrior stances are mutually exclusive (and mutually exclusive from Assassin stances in my assassin mod and further cannot be used alongside any other mod that uses the Stance Skill Type. Nothing in the base game uses this skill type.) These skills can only be used when holding a melee weapon (or shield for the two shield stances), and will be removed when equipment changes. Stances otherwise only get removed when recast or a new stance is activated.
- Shout – Various non-attack effects, usually denoted with quotes as titles. They count as spells and are rendered unusable when Silenced.
- Rage Bust – Requires and consumes Max Rage. They are generally more powerful than other skills.
- Base Attacks (not labelled) – Skills that have very little in the way of requirements to get max benefit out of. All base game skills fall in this group.
- Exploit Attacks – A serious of attacks that have additional effects as long as conditions are met. These mostly revolve around requiring a status on the enemy to get max benefit out of. (ie – if target is Bleeding, they are now Deeply Wounded).
- Chain skill – The only skill that falls in this category is Sun Strike which unlocks Moon Strike.
Check out the full Skill List![docs.google.com]
Tips
- Hit things.
- All skills are available at existing Warfare Merchants.
- If you’re a fan of the very simplified skills of the base game, there are several in this mod in the same vein. Sever Artery, Bladetrail, Bladestorm, Shield Bash, Seeking Blow, and Keen Strike are all straightforward skills. They amount to little more than additional damage buttons with additional unconditional effects.
- Some stances have downsides. Some buffs and other skills have effects that can mitigate these downsides.
- If things are still alive, hit them again.
Credits & Thanks to:
- Larian Studios and ArenaNet for games worth playing and modding, and to ArenaNet for the icons used in this mod.
- The modders constantly dealing with my questions on the Larian Discord server. Especially DoctorBeetus and Laughing Leader.