Natural Cultural Tech Era / Innovation Progression for 1.16.*

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Author: kalanyr

Last revision: 29 Apr, 2025 at 09:57 UTC (5)

File size: 634.38 KB

On Steam Workshop

Description:

A simple mod that removes the year requirement for unlocking Eras.

(Actually sets the year requirement to 1 for Early Medieval/High Medieval/Late Medieval , for technical reasons.)

NB – Paradox made a decent effort at improving the Era unlocking problem disabling Decisions but it’s still borked for Varangian Adventurers (which is not added to Norse culture if Tribal and Early Medieval have the same start date), so this mod remains unchanged (Tribal Era Unlock = Year 0, Other Eras = Year 1).

Now has a GitHub:
https://github.com/Kalanyr/ck3_natural_innovation

Updates:
2025/04/29
Updated for 1.16, not backwards compatible due to the new government types.

2025/05/10
Updated for 1.15, officially backwards compatible to 1.13 (unofficially it should be fine back to 1.9 except that Longbowmen will be a bit overpowered ).

2024/09/25
Updated for 1.13 , officially not backwards compatible (unofficially it should be fine back to 1.9 except that Longbowmen will be a bit overpowered ).

2024/03/05
No changes required for compatibility with 1.12. So this is just a touch update to remove the version warning. Backwards compatible to 1.9.0

2023/11/10
No changes required for compatibility with 1.11. So this is just a touch update to remove the version warning. Backwards compatible to 1.9.0

2023/08/23
No changes required for compatibility with 1.10. So this is just a touch update to remove the version warning. Backwards compatible to 1.9.0

2023-06-16 & 2023-05-31
Not updated, but this is compatible with 1.9.2/1.9.1 (the increased era costs happen outside the file this changes)

2023-05-12
Updated for 1.9 , breaks backwards compatibity due to syntax changes and introduction of era based MaA upgrades. If you need pre-1.9 versions please see the Github.