Albe’s Item Pack

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Author: ♪Albe♪

Last revision: 24 Jun, 2023 at 07:37 UTC (9)

File size: 2.81 MB

On Steam Workshop

Description:

Albe’s item pack, updated from time to time.

The items can be found in tab like weapon or magic.
Most of the item properties can be modified in the mod settings

v2.0.0

Now Verdant Sentine sometimes does not show freshness, I have not yet figured out how to solve

· Added a new item『Giant Killer』.
· Adjusted the function of『Verdant Sentinel』and『Heresy』.
· Bat Bat drops are now compatible with <Uncompromising Mode> bats.
· Added some new settings.

For details of the changes, see the Change Notes


  • Absorb 80% of damage
  • When attacking giant bosses, damage is increased by 25%

  • Absorb 80% of damage (Wormwood 85%), durability 550.
  • Restores durability when it rains.
  • Restores durability, consuming 5 Wetness each time when it’s not raining, if the wearer has Wetness.

  • Absorb 85% of damage. Leaky umbrella.
  • Increase hunger loss. Increases walk speed when hunger value drops to 50%.
  • After taking damage, consumes a『Spider Gland』every 3 seconds and restores 8 life points.
  • Treated as a monster while equipped. Spiders will not attack the wearer.

  • Backpack, which automatically picks up surrounding items when opened (it does not pick up wearable items).
  • Each pickup consumes 0.5 hunger point.
    *The Harvest will be satisfied when he gets the『Gold Nugget』.

  • Absorbs 85% of damage.10 Planar Defense. Shadow item(for Maxwell)
  • Treated as a monster and drains Sanity while equipped. It converts Sanity drain auras into Sanity gain (default 40%).
  • It has a chance (default 40%) to consume Sanity immunity damage and restores durability when attacked.
  • Killing and death can make you feel better.

  • It can Switch mode (right click).
  • Default mode (damage 55).
  • Long cleaver mode, increases attack range but reduces damage (default damage 46).
  • It will have a range of damage when it is transformed into Long cleaver mode.

  • It can Switch mode (use Hunter Toolkit).
  • Weapon mode, 76 standard damage and 14 Planar Damage, consumes 3 hunger per attack. Restores 16 health after killing the target.
  • Hat mode, absorbs 50% of damage (Stacks with other armor), deal 40 damage to the attacker. Shadow Creatures will become neutral.
  • Use『Telltale Heart』to restore durability.
  • When both hands and head are equipped with『Blood Briars』, hunger consumption reduced by half, health recovery *2, and deal 60 damage to the attacker.

  • Telepoof. Shadow item(for Maxwell)
  • Night form, 42.5 damage (default), 1.4 walk speed. Teleportation only consumes durability.
  • Daytime form, 17 damage, 1.25 walk speed. Each teleport consumes a shadow fuel in the backpack, otherwise it costs an additional 25 sanity.
  • Use『Nightmare Fuel』or『Shadow Atrium』to restore durability.

  • Has a container, which can be loaded with『Gunpowder』. Right-click to enter the loaded mode.
  • When loaded, the next attack will add 250 additional damage or 150 points of ranged damage if right clicked on the ground.
  • Be careful of heat from explosion.
    *Warning: Stay away from buildings when using.

  • Slows the spoilage of food by 80% (default).
  • It emits a faint light at night.
  • When night falls (default), the Rot in the chest has a 30% chance of turning into『Salt Crystals』.

  • Use for weapon transformation (Use the same way as Sewing Kit).
  • Repair『Beast Cutting』and『Boom Hammer』.

  • Your needs will be met.
    *The effects will be different in different states (i.e. moist, overheated, overly chilled and physical and mental states).
  • Figs can be dried as『Dried Fig』on the Drying Rack.
  • It takes a long time to rot and can not be placed in the cooking pot.
    * I found this picture in the game’s files, maybe in the future Klei will make an official Dried Fig?