F.U.S.E — EOD & Explosives Project
F.U.S.E – Fictional UXO, Systems, Equipment & E.O.D
https://steamcommunity.com/workshop/filedetails/discussion/1705508237/5506189390969927678/
Zero Dark Zero is the Mega-Pack of my ArmA: Systems, Units, Modules, Scripts, Equipment, etc. The full pack consists of CORE, SCAR, LEAP, FROGS, etc., now each with its own Workshop Page. Modules are found in "Systems" in the Eden Editor. This is F.U.S.E ONLY.
1. Open Editor, Place Modules
2. Double-Click to Open
3. Hover Over for Tool-Tip Info
WORK-IN-PROGRESS. This is a HUGE Project of numerous things we use for our weekend games, released to the public. DOCUMENTATION, UPDATE NOTES, ETC., WILL BE LIMITED.
vqi_explosives.pbo
zdz_fuse.pbo
zdz_fuse_ace.pbo
C.O.R.E. Player Menu — SHIFT + D
ACE3 Menu System also integrated
**See EOD BombBook (or slideshow above)
Its meant to be too hard to memorize thus making the EOD Tech/Player actually have to solve the mini-game to Disarm the Bomb. Its confusing and complicated on purpose.
Support & Discussion – Forums HERE[forums.bohemia.net]
Documentation, Compositions, Notes, etc. can be found in the download folders and/or the BIS Forums. Its currently very lacking and several features are not available to the general public. If you have any issues, bugs, requests, or comments, please use the official BIS ArmA 3 Forums.
This project is quite large and there are numerous hidden gems and other obscured or nebulous features. Some things are also experimental. The best things are on the horizon, and full documentation will likely be reserved closer to a more polished finished version.
Feel free to REMOVE any .pbo files from the package if you are having issues, or they are overriding some default game settings you still want to use.
Arma Public License – No Derivatives
"Explosive Alarm Clock. Guaranteed to never wake up anyone who uses it."
– Q (James Bond, License to Kill)
Revisions:
Old revisions of this mod are available below. Click the link to download.
