Please Stop Cheating

Click here if you’d like to give a small tip as thanks for this mod.[checkout.square.site]
This mod brings my update on MINOS’s WH2 mod into WH3, removing modifiers the AI and human players get during campaign play that gives the one advantages over the other, such as increased heal rates, cheaper units costs, or faster unit training and research.
There are also a few minor bug fixes for the auto-resolver included.
This mod will generally decrease the campaign’s difficulty, as the AI gets some pretty legitimately nonsense cheats enabled by default. They heal faster, take less damage, make more money, pay less for everything, build everything faster, etc…
But if you were playing on normal before, you could apply this mod, then bump the difficulty up to hard or very hard to compensate. If you were playing on hard, bumping it up to very hard or legend might be appropriate. If you’re already beating the AI on legendary with their cheats on…well, you’re a badass. Maybe apply some other +difficulty mods?
An additional note is the AI cheats also don’t seem to be equally fair vs all player factions, some were screwed far worse than others, so with them removed, this puts them back on even footing.
This is especially good for playing pvp or co-op campaigns, since you can focus more on co-ordination and empire building, rather than constantly needing to defend against AI armies and hordes that are prioritizing human players over other AIs and rebuilding their whole army in only 2-3 turns every time you kill them.
- Battle Changes
- Morale Changes
- Removed human vs AI morale modifiers
- Rules Changes
- Removed AI charge modifiers
- Removed AI melee attack modifiers
- Removed AI melee damage modifiers
- Removed AI melee defence modifiers
- Removed AI charge bonus modifiers
- Removed AI missile reload modifiers
- Morale Changes
- Campaign Changes
- Autoresolver Changes
- Removed human vs AI ranged kps modifiers
- Difficulty Modifier Changes
- Removed AI to human and human to human vortex ritual interruption chance modifiers
- Removed AI attrition resistances & immunities
- Removed AI High Eelf influence gain modifiers
- Removed human High Elf influence cost modifiers
- Removed AI/human character & unit replenishment disparities
- Removed AI research cost modifiers
- Removed AI slave rite cost modifiers
- Removed AI daemon prince effect modifiers
- Removed AI Khorne skull cost modifiers
- Removed AI Kislev character devotion gain modifiers
- Removed AI pooled Khorne skulls tech
- Removed AI pooled sacrifices gain
- Removed AI Tzeentch teleportation cost modifiers
- Removed AI Tzeentch CotW cost modifiers
- Removed AI pooled slave buildings
- Removed AI agent action success chance modifiers
- Removed human agent LoS modifiers
- Removed AI/human resistance to occuptation modifiers
- Removed AI upkeep cost modifiers for chaos campaign
- Removed AI recruitment point modifiers
- Removed AI horde buiding modifiers
- Removed human public order modifiers
- Removed human start of campaign income modifiers
- Removed AI faction potential modfiers vs player
- Removed AI/human post battle steal chance modifiers
- Equalized AI/human enslave captives modifiers
- Removed AI storm movement chance
- Removed AI caravan threat modifiers
- Removed AI kislev motherland victory modifier
- Equalized AI/human Tomb Kings economic modifiers
- Removed AI player threat modifiers
- AI Behavior Changes
- Removed per-turn priority ramp to aggression towards human hordes
- Removed modifiers to confederation between AI based on human player strength
- Removed modifiers to aggression and threat detection aginst the player
- Removed priority from AI human-targetting task generators
- Miscellaneous Changes
- Removed nerfs to AI Kemmler
- Autoresolver Changes
Revisions:
Old revisions of this mod are available below. Click the link to download.