Elder Scrolls: First Age (Part XI: Assasins and Necromancers)

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Author: Lonely Modder

Last revision: 25 Mar at 21:14 UTC (17)

File size: 4.21 GB

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Description:

Welcome to Nirn in 113th year of the First Era :
Part XI: Assasins and Necromancers:
Sload species is devided between the Sea Sloads, also known from being defeated by Aldmer during conquest of Sommerset Isles, and Thrasians. There are many disturbing tales about the Thras Atoll mostly mentioning human sacrifices and mysterious magical tower called Pillar of Thras.
Morag Tong is officially recognized guild of assasins from Morrowind. The faction do not posess any territory officially, unofficially thou the retired or too well known assasins leave Resdayn and travel to the island north of Morrowind called Vounoura.
New Confusing Features:
1) 2d Character portraits that are connected to traits and not to culture group to better portray some non-human races of Tamriel.
2) New unit system. Now you do not only need to have a resource but also sometimes you have to integrate correct culture or worship a correct Deadric Lord like Meridia or Molag Bal.
3)To play as Alessian Revolt you need to take the Tor (Sancre Tor is nedic name) and wait for Besarabic League to fall.

Special Thanks to:
1)Pureon
2)Dementive
3)Snowlet
4)Invictus and Lotr mod teams
5)Azwrath, AJ and the entire Elder Kings 2 team
6)Kefirur for awsome asian gfx
7)Pax Romana community
8)Aopsan and other artists from pixabay and other sites thanx to we have graphics
9)Zenimax and Bethesda thanx to we have this new world to explore

In case of questions, bugs or if you want to chat:
Discord: https://discord.gg/URWapTtjqp
Patreon: https://www.patreon.com/AncientChronicles706/posts

Also a manual version of the mod (may contain bugs of course):
https://github.com/LonelyModder/DragonEmperor