WBK Imperial Knights
Let the power of your Knight flow through your veins. Let the ghosts of your throne whisper wisdom into your mind. Let steel be your sinews and fire be your fists. Become your Knight, as it becomes you, and through symbiosis ascend. So shall you become. So shall you protect your people and slaughter your foes.
Version: 0.5.5
To enable ai you can either use zeus and press special keybind, or enable AI in Eden atributes:


Read before usage:
- LOOK AT FIRST SCREENSHOTS TO UNDERSTOOD BASICS OF HOW TO CONTROLL A KNIGHT/ARMIGER
- Check your Configure – Controls – Configure Addons – WBK Imperial Knights. You’ll find all of the keybinds there
- If you will spawn yourself as a knight you will not be able to control him, you need to place a Knignt and then board it as a pilot, only in that case everything will work properly
- You can only board the Knight as pilot (Or wearing any pilot uniform), join my discord to know how to make uniform compatable.
- Knights have their own ai that you need to load by clicking on them and then press special button (as a Zeus), or you can load it throught editor by simple selecting a specific tab in unit atributes
- Do not spawn to many knights! It may affect your FPS (I tested with 40 knights max)
Mechanics:
- Knights and Armigers with custom skeleton, sounds, weapons, AI, scripts
- Knights work as mechs (Boardable units)
- Own melee system that is work in a similar way as my IMS
- Special armor, shield and core mechanic (Do not let your core to overheat or else you will explode!)
- Own Cogitator sounds for loyalist/chaos knights and armigers
- All of the backpacks (Rocket pods etc) are now operate as TFAR long-range radios.
- And much much more
You can equip different modules now:
- Ammo module – allow you to recharge your secondary weapon, Stubber for Knight and Melta canon for Armiger. Also adds more rounds for your main gun. (1st video)
- Missile module – essentially a Missile pod, but now you can dumb fire rockets or lock on targets. Its all up to you. (4th video)
- Armour module – fully repairs the shield and ONLY shield. Good if you playing range build. You can only use it once and then module is being destroyed. (3rd video)
- Coolant module – Cools your core down and prevents it from overheating for next ten seconds. Has a cooldown for 120 seconds. (2nd video)
Future content:
- Bug fixing and overhaul optimisation
- And other small little things
If you like what i am doing please join one of the patrons! You will get access to my newest mods and major updates:
https://www.patreon.com/webknightsworkshop
https://www.patreon.com/webknightsworkshop
If you have ANY questions, suggestions, bug reports or want to check out what i am working on now – please join my discord
– https://discord.gg/UJfDvdyr7w
It is easier for me to answer there, then in workshop comments.
Main Credits:
Macser – For awesome ArmaRig for blender!
Bohemia Interactive – For awesome game and platform!
Meaddle – Model of an Imperial Knight
Castille – Model of an Armiger
ServoCommisar – weapon models
Dos, Red – textures
GoreChild, TIOW – Sacristian jumppack boosters model.
My patreons – general support