MOCX as EXALT 1.5

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Author: MrCloista

Last revision: 17 Apr at 01:55 UTC (2)

File size: 385 KB

On Steam Workshop

Description:

This mod relocalises MOCX to be XCOM’s rivals from Enemy Within : EXALT. It also changes their 3rd weapon tier to be ‘experimental’ weapons.

v1,5
updated the rollgroups of the black market loot

v1.4 Fixed localisation

Added Tesla Loot Mod support.

v 1.3
Made EXALT Weapons available in the Black Market. 25% chance of the weapon table appearing, then 15% chance for each Primary of that tier, and 25% for that tier’s pistol.

Localisation for EXALT Pistols has been added (though they still use the conventional pistol inventory image) , the T3 pistol has become the EXALT Plasma Pistol, shooting the same Red Plasma Projectile as the Assault Rifles. EXALT Pistols have WIO support – they cannot benefit from the Bridge Techs, but DO NOT suffer from the Small Caliber Penalty.

Higher Tiers will still show in the Black Market if the Dark Events for them are countered, consider these to be ‘prototypes’ that have been ‘liberated’ from their workshops.

Update v1.1 Added EXALT Icon for those running [WOTC] More Target Icons 2020 (https://steamcommunity.com/sharedfiles/filedetails/?id=2010827399)

Features
  • MOCX fully relocalised to be EXALT.
  • Default Uniform for random-gen EXALT is the EXALT suit.
  • Tier 3 EXALT weapons now use weapon skins from Iridar’s ADVENT ARSENAL and are fully localised as experimental plasma and sonic tech.
Credits
  • RealityMachina – for MOCX
  • Iridar for Advent Arsenal & WSR
  • Max for EXALT Suits
  • RustyDios for the modpreview. & MTI2020 Support