Yilan001’s 40k Object Addon

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Author: Yilan001

Last revision: 15 Jun at 05:49 UTC (48)

File size: 2.73 GB

On Steam Workshop

Description:

This learning project turned into an actual Workshop release. Object addon made for use with Warhammer 40k themed or other scifi mods, with no mod dependencies.

Mod Contents:

Faction Buildings

1. Imperial Buildings
-12x modular Gothic-inspired pieces available in two colors
-15x modular industrial pieces
-4x modular Gothic cathedral pieces available in two colors
-1x Gothic Mausoleum available in two colors
-22x modular Hive-style pieces inspired by contemporary Titanicus terrain, available in two colors

2. Tau Buildings
-1x HQ building
-1x Landing Pad
-3x modular, stacking, civilian building pieces
-1x Bunker
-1x standalone high-rise building

3. Chaos Buildings
-12x modular Gothic-inspired Chaos-conquered pieces available in two colors

4. Necron Buildings
-6x modular wall pieces
-2x Necron pyramid with variable interiors
-9x modular labyrinth pieces

5. Ork Buildings
-1x Ork Bastion
-1x Ork Watchtower
-6x modular wall pieces
-1x Ork Rok

Accessing Object Showcase:
-Locate mod folder location, default path is Arma 3!Workshop@Yilan001’s 40k Object Addon
-Copy everything in @Yilan001’s 40k Object Addonmissions to local missions folder, default is DocumentsArma 3missions
-Open up scenario in Eden Editor to access example compositions

Design Features:
-AI pathable
-ACE Garrison and LAMBS Garrison compatible
-Modular design for snap in Eden at 0.25m optimally
-48 ready-to-use compositions in Eden and Zeus

Faction Units

1. Officio Assassinorum
-Vindicare Assassin
-Exitus Weapon Set
-Eversor Assassin
-Executioner Pistol
-Eversor Heavy Armor Vest
-Imperial Assassin Backpack

2. Imperial Navy Security
-Voidsuit uniform
-4x Vests (Light, Medium, Commander, and Heavy variants)
-4x Helmets (Cosmetic variants)
-2x Backpacks (Light and Heavy)

3. Tau
* Vior’la Sept/Tau Sept/Dal’yth Sept/Sa’cea Sept/Farsight Enclaves
-XV8 Crisis Battlesuit
-XV88 Broadside Battlesuit (2 variants)
-XV104 Riptide Battlesuit (2 variants)
-Drone Sentry Turret (4 variants)
-KV129 Stormfury Platform
-KV126 Skyfire Platform

* Vior’la Sept Exclusive
-DS8 Support Turret
-MV36 Guardian Drone
-Plasma Generator
-XV26 Stealth Battlesuit
-DX-6 Remora Stealth Drone
-DX-6 Remora Stealth Fighter

4. Chaos
– Death Wheel
– Stumble-Gun
– Daemonhost (Thrice-Bound)
– Stalk Tank
– Surveillance Glyf

5. Necron
– Canoptek Scarab
– Wearable Mindshackle Scarab facewear for humans

6. Imperial
– Imperial Mole
– Gun Servitor
– Siegfried Tank

7. Ork
– Big Squiggoth

Tau Battlesuit Quickstart Guide
1. Jumpjet system is activated with Lean Left key (Default: Q). This propels the suit forwards and upwards in the direction the upper torso is facing.
2. Stabilizer system is toggle on/off and activated with Lean Right key (Default: E).This will reorient suit and activate a glide in the direction of turret facing, allowing it to unflip if on the ground, and stabilize if in the air. Momentum is halted. Stabilizer is very fuel demanding, not recommended for extended use.
3. Each use of jumpjet uses up 0.625% vehicle fuel. Stabilizer is very fuel demanding while active. No fuel means no jumping.
4. While durable, the vehicle is not immune from fall damage at great heights or speeds.
5. Gunner seat is the main position, giving driving orders to an AI driver. To disable commander voice lines to AI, unbind WASD from Commander controls.
6. AI is UAV compatible and can be controlled remotely, giving players access to driver-only abilities like loading vehicle into another vehicle.

Guardian Drone Quickstart Guide
1. While equipped on a player, entering the sprint animation while holding a primary, secondary, or no weapon will activate the shield. Shield will remain active as long as a spring animation is maintained.
2. From within, shield can be shot through. Shield will stop small and medium caliber rounds originating from outside the shield.
3. Shield does not stop grenades, vehicles, or other units from passing through.

Known Issues:
Suits spawned in 3DEN will spawn an extra dummy AI outside it. FIXED
-The stabilizer has a slight teleport effect, this can cause some phasing through thin surfaces.
-MP Issue: To drive the suit currently, connect a UAV terminal to the AI driver, remote control, then release control. Occupying the gunner seat will then allow you to drive.
-Muzzle location of shoulder pylon is offset from intended.
Vehicle damage not accurately conveyed on the HUD. Damage still occurs as normal. FIXED
AI battlesuit units do not effectively use non-missile pylons. Recommend missile loadouts for AI units. FIXED
-If Guardian Drone is dropped on the ground, it will still cause shield activations for the previously equipped unit. Recommended to unequip while in Arsenal.
-XV26 suit and stealth system occasionally does not initialize for player units. Zeus can run the following on the player unit to fix:
_this setVariable ["jetFuel",1];
_this setObjectTextureGlobal ["stealth", ""];
-XV26 unit sometimes spawn with visible heads. For player units, unequip and re-equip helmet to fix.

ACE Compatibility:
Yilan001’s 40k Object Addon – ACE COMPAT.