AbyssVeteran

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Author: DJ EBAN

Last revision: 13 Oct, 2022 at 19:21 UTC (1)

File size: 29.43 MB

On Steam Workshop

Description:

Attention. Since last patch release, some features of this mod may not work. Work in progress. 18APR

Mod adds new features, monsters, rebalance vanilla mechanics and increases the overall difficulty

MONSTERS

All monsters added in spawnlist, so you could naturaly encounter em in your journeys.
Monster spawn quantity increased by 20-30%, depending on area and monster type.
does not work with other mods that add creatures in terms of natural spawn during missions

  • Wild Talami – Big brainlike creatures. First version is poisonous, second one emit radiation.
  • Ice crab – Singer of the deep. Tough and slow.
  • Dread eel – Poisonous, his bite may drive you crazy,if you survive it
  • Magma worm – Big and small versions. Both burn when get expose to oxygen.
  • HelmetHusk and CrawlerCrablet – Abomination straight from horror film "THE THING".
  • HuskBroodMother- Zombi queen.
  • Viper- Cute monster from SOMA.
  • Paralyticshark- Explode on death in cloud of paralitic poison.
  • Shadow wale- Big and small versions. invisible for sonar and very strong.
  • Scavenger- Local Bum, not dangerous.Have lots of loot.
  • Watcher – Rework of original. Now much more dangerous, his gaze now almost disable crew.

REBALANCE
  • Quantity of bandits and monsters on abandoned stations are doubled
  • Bandits are stronger and have better gear. SMGs,Shotguns, etc
  • All weapons now have versions with attached flashlight
  • Revolver rounds now stack up to 24. Shotgun up to 16.
  • Hand weapons damage tweaked. 20% of "Gunshot wound" were switched to "Laceration". For better exp with husks which almost immune to gunshots. Overall damage stay same
  • Coilgun ammunition tweak. Quantity of ammo and craft cost are doubled. Recipe as in older versions, require only iron. Chaingun ammo doubled.
  • Cigars now heal reaper tax and can be bought at stations.
    NEW FEATURES

    WEAPONS

      Firearm

    • Mastercrafted revolver "Captain Best Friend"(10 bullets+flashlight)
    • Laser Pistol (burn dmg, no stun, special batteries that cannot be recharged but can be reassebled)
    • Covert OPS smg (do not triger nearby enemies)
    • Combat shotgun (more ammo, fast rate of fire, can fit on a belt)
    • Mindstorm artifact (Spew lightning, very dangerous both for user and for the target)
    • Minigun (Smaller version of chaingun turret. Very fast rate of fire. Very heavy and inacurate)
      Decorative animation for feeding belt

      Melee

    • Hammer (Huge stun, Damage to structures,slow,two-handed)
    • Katana (High dmg, fast speed,two-handed)
    • Captain sabre (Enormous dmg, medium speed, only one-handed)
    • Mec. Nunchucks (easy to make,moderate dmg, one-handed)

      CLOTHES

    • Assaul cuiras (50% all dmg res, 4 smal pockets)
    • Plate armor(40%all dmg res, 4 smal pockets, +5 to all skills)
    • Cyborg (35%dmg res. 50%burn, 4 smal pockets, +5 to all skills)
    • Balistic Mask (75% all dmg res, hp regen)
    • Other smaler items

      TOOLS

    • Laser Bore (Bad as weapon, cut doors and hulls realy fast, can overheat)
    • Ark welder (slow but cheap due to usage of batteries)
    • Satchel (more spacious version of toolbelt)
    • Buoyant Duffelbag (container for salvage missions. can be stored on shelfs)

      DIVING SUITS

    • Automated Pressure Suit (PUCK upgrade. automatically cover user when he exposed to water)
    • Battle Pressure Suit (PUCK upgrade. Have AbyssDiving suit protection values, but without speed restrictions)
      Both suits inherit PUCKs feature of using surrounding oxygen, but lack auto injection
    • Mudraptor dive suit (Makeshift, very dmg resistant, ultraheavy and rare)

      misc

    • Vodka. regen HP, heal husk infection.
    • WC. Give speed boost for 10min.
    • Snacks and drinks, give 100xp on use.

    https://discord.gg/ZckAp64ckt

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Revisions:

Old revisions of this mod are available below. Click the link to download.