Age_of_justinian_units_submod.pack

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Author: sam.pidgeon

Last revision: 2 Sep, 2023 at 18:11 UTC (3)

File size: 559.45 MB

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Description:

PLACE IN TOP OF LOAD ORDER

PLEASE NOTE STATS IN THE IMAGES ARE OLD STATS

This is a unit submod that gives all playable factions extra units to choose from using various different buildings mainly level 2 to level 3 some level one if they are lighter sort of units.

I have made stats in a tier system like the AOJ overhaul. Tier one melee attack for cavalry and archers/javelin is 20.
Tier two is 23 and tier three 26.
Defence is set to 10 for cavalry and archery units while melee infantry is 12. Melee infantry attack stats are as follows
Tier one 24,tier two 30 and tier three 32.

Tier one morale is 32 tier two is 40 and tier three is 50

The units are medium to heavy tier units some light units for example for all celts and romanised Britanni faction including vascones get woad warriors.

A light sword unit that does have good attack and charge bonus for example but no armour not best morale however but do get rapid advance for instance.

I have given the Romans some Germanic units that i have given to likes of Visigoths,Suebi,Franks and other tribes.

Credit goes to Age of Justinian team for allowing me to use their textures and units as templates to make my units. Also credit goes to sebidee as I used some of his work for Celtic and Nordic factions
Some may look similar to units in the Age of Justinian mod but I did try to make changes without making too many due to only knowing basics of unit modding.

Credit must go to Thunderbolt for his good shield patterns he done while ago for vanilla Attila campaign which have been used in the unit pack. Credit can also go to Tadgu for providing information on the nomadic tribes of the time.
Helping me choose what sort of armour they would of used etc.

I have also used some Thrones of Britannia textures as well for many factions mainly for Nordic and some Slavic units.

I will also try improving the unit cards if I can found a good way to do so.
All units attack and defence stats been altered to fit with how AOJ overhaul stats work
So units should not be too op.