Mimikyu

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Authors: Reiga, FungiWizard

Last revision: 16 Feb at 18:14 UTC (5)

File size: 3.09 MB

On Steam Workshop

Description:
MIMIKYU!

Mimikyu, the Disguise Pokemon. Its actual appearance is unknown, and horrors await those who witness it. Therefore, it wears a rag fashioned into a Pikachu costume in an effort to look less scary.
It’s actually quite lonely, and seems to have joined the world of Aether to find some friends for life! For life? Uh oh…

This mod was created by FungiWizard and Reiga in under a month for the Pokémon Jam.

Mimikyu tries its best to replicate a certain yellow mascot, although it’s creepy nature usually ends up seeping through the cracks…

MAIN MECHANIC: CURSE

Holding a grudge against those who dare disturb it and mess with its disguise, Mimikyu can imbue its opponent with a Curse! You need three “ticks” of Curse for it to fully develop and be active. If an opponent has curse ticks, hitting Mimikyu removes 1 tick per attack.

DOWN SPECIAL: WILL-O-WISP / WISP STORM

Mimikyu sets down an eerie purple flame. Those who are knocked into the flame receive 1 tick of Curse. It’s a tiny obstacle, but Mimikyu can also press DSpecial again to call the flame towards itself, and Mimikyu can also HOLD the input to cause the flame to IGNITE into a WISP STORM; inflicting 3 ticks of curse ( an instant curse!). This storm of ghostly fire is reminiscent of a certain yellow mascot’s Thunder, but remotely detonated.

NEUTRAL SPECIAL: SHADOW BALL

Mimikyu throws out an orb of shadows, which goes “straight” forwards in wave motion, and inflicts one tick of curse to those it hits. Mimikyu can also charge the Shadow Ball into a larger orb that deals 2 ticks!
If a tiny Shadow Ball passes through a Will-o-Wisp, it is promoted to a larger orb, and if a big orb goes through the wisp, it turns into an -even larger- orb.

UP SPECIAL: SHADOW SNEAK

Turning into a shadow, Mimikyu shoots up in any direction you want, which can be followed up by another dash in another direction. This attack inflicts 1 tick of curse for each hit! Indeed, it’s quite similar to other Attacks that are Quick.
Passing through a Will-O-Wisp during the attack allows you to avoid pratfall as well as cancel the endlag into an attack!

SIDE SPECIAL: PLAY ROUGH / LET’S SNUGGLE FOREVER

Mimikyu dashes forward. If it hits someone, it pulls them into a cartoon fight bubble, and after showering them with concealed cutesy(?) attacks, launches itself and them into the air. This is a great combo throw.
If the opponent is cursed, Mimikyu will instead activate its Z-Move: Let’s Snuggle Forever. This turns the move from a combo throw into a kill throw, that sends opponents straight up after the walloping. It may be a bit hard to use for killing compared to other options, but a huge factor is how much raw damage this move does, too.
Passing through a Wisp during the lunge launches your further in whichever direction you hold.

EXTRA MOVE NOTES:

DSTRONG: PAIN SPLIT

DStrong’s back hits deals self-damage on whiff, but won’t if you hit someone with it. Additionally, hitting a cursed opponent with it will -heal- you instead. This move is stronger the closer to the needle’s tip the opponent is hit by.

USTRONG

This move goes very high, but also isn’t very good at hitting directly in front of you. Exactly where the claws meet there is a tipper. You can freely grab a wisp with the tipper, which allows you to slingshot around.

normals

FTilt marks the opponent with up to 2 ticks of Curse, but the move is easy to DI out of.

Your needle moves (DAir and BAir) get enhanced by Curse, with more knockback and a consume of the mark. The complete list of moves with hitboxes that consume Curse:
– FSpecial (Play Rough)
– DStrong (back-hits only)
– DAir
– BAir

CREDITS

-Fungi: Coder, gamfeel design, moveset design, animation help
-Reiga: Animator, moveset design
-Spider, Pun and the TAG bois: playtesting
-Slimepuffen & McDucky: playtesting

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