Hybrid Skills Expanded – Unofficial Patch

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Author: Krisys

Last revision: 6 Feb, 2023 at 13:39 UTC (1)

File size: 8.04 MB

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Description:

This mod is a minor patch to another J0k3r’s Hybrid Skills mod, filling up for some issues I’ve encountered with it while playing with that mod and tweaking some stuff to my personal preferences. Here are the changes I made:

– The Aeroteurge / Hydrosophist hybrid skill Soothing Mists used to break the AIs too often – they tried to wake up their teammates under permanent sleep, and ended up killing them. Besides, even without that the skill made battles way too easy because it was essentially an uncancellable crowd control for 3 turns. I replaced the "sleep" effect with a "slow" one for enemies, plus slight magic armor regeneration for allies / neutrals, and reduced the spell’s cost to 2 action points, since it became way less abusable for crowd control purposes.

– The Polymorph / Scoundrel hybrid skills Essence Drain and Essence Purge were for some reason considered Necromancer skills, scaled off Intelligence (which is neither the Polymorph main attribute nor the Scoundrel one), and required Scoundrel and Necromancer to be memorized. I moved it to the Scoundrel school, made it scale off Finesse, slightly increased its damage, and changed the icons to fit Scoundrel skills more in terms of colors. Also now it drains damage, crit chance, and initiative instead of attributes, and the values of stolen stats have been increased.

– The Polymorph / Summoning hybrid skill Void Ritual costs 2 action points instead of 3.

– The Polymorph / Scoundrel / Huntsman hybrid skill Thrill of the Hunt now costs 1 action point and 3 source points, and instead of its previous effects provides a 50% damage, speed, and lifesteal bonus for 1 turn. Killing a character when the skill is in effect refreshes its duration.

– The Pyrokinetic / Hydrosophist hybrid skill Blessed Geyser applies its effects to all the targets in the area instead of only the main projectile targets.

– The Aerotheurge / Pyrokinetic hybrid skill Enlighten increases all three damaging attributes instead of just Intelligence.

– The Warfare / Necromancer hybrid skill Death Knight Aspect increases all three damaging attributes instead of just Strength.

– The Necromancer / Huntsman hybrid skill Blighting Shot now deals physical damage instead of poison damage and applies Decaying and Diseased instead of Blighted.

– The Necromancer / Polymorph hybrid skill Volatile Blood no longer removes the "bleeding" status, to allow anaemia to work both ways. I have no idea why it worked the way it did.

– The Necormancer / Scoundrel hybrid skill Vampire Form now actually makes the character decay and gives them 50% lifesteal.

– I found that some skill icons didn’t inscribe well in their schools’ visual identity, so I shifted some colors around, and straight up replaced some icons. Besides some skill icons had "straight" borders, which looked apart from the other skill icons. I added some "noise" on those icons’ borders to compensate.

– Some skills’ schools didn’t really make sense to me so I shifted those. There should be no mechanical consequences for that – the change is only on the school that displays on the skill description.

– Fixed some typos here and there.

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Hybrid Spells Expanded- Definitive EditionSteam Workshop
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