The Darkness Is Coming! [MP Update]
Try this sub-mod for a more hardcore experience!
- READ THE FEATURES SECTION!
- Mod is tested only in Singleplayer and Dedicated Server. However, Multiplayer & COOP is not 100% stable.
- This mod works as intended as of 41.73.
- Mod is still in active development, so expect updates.
- There may be some little bugs here and there. But the mod works! If it doesn’t, you either have a mod conflict or you’re doing something wrong.
- Optimisation
- Improved singleplayer persistency when saving/loading.
- Optimisation
- Added experimental Dedicated Server compatibility. Will revert the changes if there’s unforseen problems.
- Fixed Zombie Lore update broken in MP
- Fixed Some weird issue with some UI icons appearing dark.
- Fixed Zombie behaviour might be messed up when there’s random zombie speeds.
- Highly customizable experience through Sandbox Options!
- Adds periods of darkness in Knox County that could go on for days!
- Adds ambient sirens and spooked crows that go off to warn of an imminent Darkness Event in handpicked locations in the map!
- Sirens are completely modular. You can easily add sirens to other maps if you know a bit of modding. Current map support included with this mod is: Raven Creek, Eerie Country and Slocan Lake.
- Zombie lore can be changed when the Darkness Event comes!
- Experimental "Heavy fog" that appears thicker than normal in-game fog!
- The Darkness Event can also affect vehicles! They might become a bit unreliable during darkness.
- Use the Automated Emergency Broadcast System to get warnings of the Darkness Event, hours before the actual event happens. There’s a version that’s also compatible with Save Our Station!
"The Darkness Is Coming!" became a popular cry for help, with whoever is still alive to experience this supernatural event.
Parts of the world started experiencing periods of total darkness.
Black clouds would cover the skies.
Clouds thick enough that they block completely block out the sun!
The air would turn foul.
An unexplained, and sometimes hazardous, thick fog would also set in.
Scientists started recommending the use of gas masks to stop this anomalous atmospheric matter from invading human bodies.
But unfortunately they couldn’t find any scientific reasoning behind these events, leading everyone to believe that this event is of a supernatural nature.
They did come up with a warning system that could detect traces of this anomalous matter.
Authorities set up a number of sensor and sirens to warn everyone about this hazardous phenomenon.
A year later, the Knox Event happened. These are truly the end times.
Access to the Automated Emergency Broadcast System became essential to survival.
This discussion contains a summary of what the sandbox options do.
Click here to view the collection I use.
Silent Hill franchise
Dark World for granting me permission to use some of his code
The Long Night for the flashlight fix for Dark World
Arko for Spanish translations
Start Scenario – Vehicle Nomad Mod Collection
Silent Hill Radio REDUX
Permafrost
Become Desensitized
Become Brave
Kingsmouth in KY
Slocan Lake REDUX
Zombies Can Trip When Bumping Into Each Other
Workshop ID: 2858019558
Mod ID: TheDarknessIsComing
Mod ID: TheDarknessIsComingEmergencyBroadcastModuleCore
Mod ID: TheDarknessIsComingEmergencyBroadcastSaveOurStation
Mod ID: TheDarknessIsComingEmergencyBroadcastVanilla
Mod ID: TheDarknessIsComingSirensExpansionEerieCountry
Mod ID: TheDarknessIsComingSirensExpansionRavenCreek
Mod ID: TheDarknessIsComingSirensExpansionSlocanLake