Deity ++

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Author: Fuzzle

Last revision: 1 Apr, 2023 at 17:30 UTC (2)

File size: 264.19 KB

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Description:

A revival of the difficulty mod Deity++ made to work with all rulesets equally! The original version worked with Rise and Fall and Gathering Storm rulesets, but not with its two reduced units settings.

All gameplay code is credited to the original author MyopicCat from CivFanatics. Minor edits made by Fuzzle.

Updated Deity+ and Deity++ difficulties to support Dramatic Ages mode:
In a dark age, players now lose 45% of their cities on Deity+ and 50% on Deity++, while AI now only lose 5% of their cities on both Deity+ and Deity++.

Added a menu option to restore the AI’s free tech and civic boosts upon entering a new era. At higher difficulties, the AI earns more free boosts. This was removed in the expansions, but is retained in vanilla rules.

From the original mod page description of CivFanatics:

Originally posted by MyopicCat:

Want a more difficult single player challenge? You’ve come to the right place. This mod adds two new difficulty levels, Deity+ and Deity++, by extrapolating linearly the AI bonus progression of starting units and yield boosts.

The mod also adds two alternative settings, in which the AI gets fewer or no starting units, and instead gets larger per-turn bonuses to science, culture, production, etc. These rulesets provide similar functionality to the Smoother Difficulty mod by RushSecond, or to my own mod Feudal Ranks for Civilization 5 from way back in 2014. The idea is to give the AI an even progression of bonuses instead of an enormous starting advantage that forces you to play catchup throughout the game.

Note: the mod DOES NOT "improve" AI decision making in any way. However, care was taken to make it compatible with mods such as AI+, which do aim to improve AI strategy and tactics.

Non-Steam users:
You can download this mod at this link.[drive.google.com]

To install the mod, unzip the folder to the following location:

DocumentsMy GamesSid Meier’s Civilization VIMods

In game:
Click "Additional Content" and make sure this mod is enabled.

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Revisions:

Old revisions of this mod are available below. Click the link to download.