Fable Legendary Melée Weapons

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Author: Sebbelanian

Last revision: 26 Mar, 2023 at 11:22 UTC (1)

File size: 1.13 MB

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Description:

As I first started to play Wildermyth the estetic and the feel of the game reminded me of the game Fable, and as I got into modding I decided created this mod. This mod includes all legendary melee weapons from the first Fable game (The Lost Chapters expansion) as well as some weapons (not all) from Fable 2.

These weapons are very powerfull, therefore none of the weapons can be crafted, only found by chance. All the weapons are technicaly tier 1 artifact weapons but has the stats of a tier 3 weapon. The reason for this is that artifact weapons are quite rare to find and by making them tier 1 you could get one of these weapons in the first chapter of a campaing, thus increassing the chances slightly. Odds are however that you might not see one of these weapons at all. I’ve tried my best to give all weapons lore accurate stats and ablilities.

Weapon List:

Fable (TLC):
The Avenger
Avo’s Tear
The Bereaver
Cutlass Bluetane
Dollmasters Mace
The Harbinger
Katana Hiryu
Murren Greataxe
Murren Greathammer
Orkon’s Club
Ronok the Axe
The Sentinus
Solus Greatsword
Sword of Eons
Wellow’s Pickhammer

Fable 2:

The Chopper
The Daichi
The Hammerthyst
The Maelstrom
The Rising Sun

Side notes:
All weapons carry over between legacy which may cause an unbalanced start to some campaings, but since they might also be quite rare to find I thought: You’ve earnt it!
If the mod were to be removed for a campaing and a character that has a Fable weapon were to be used in that campaing, the weapon will be replaced with a tier 0 weapon. So it should be safe to remove the mod without breaking your character.

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Revisions:

Old revisions of this mod are available below. Click the link to download.