Tooltip Fixer

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Author: Moon/Void Slime

Last revision: 3 Mar at 04:01 UTC (10)

File size: 113.62 KB

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Description:

A mod made up of tooltips I use to make sure I have no tooltip conflicts. Place at the very top of your load order.

What the mod does exactly?

It ports over tooltips from butcher’s circus that are missing in the base game. Yeah a lot of mods have introduced them, but it’s worded differently between every mod. Using Redhook’s language, I try to make this as consistant as possible. It also fixes an issue I have personally in that depending on your load order, tooltips would be different run to run. So I tried organizing it all here.

Example of what is ported…

Trinkets that heal Stress are just called Stress skills. In butcher’s circus they made it more clear with renaming it to Stress Relief.

Other changes…

All flat increases to a stat have been changes to not have a (%) sign if it did. All multiply stat increases now have a (%) by it. I changed it like this vs other mods that used +Number% stat modifier or +Number% stat multipler since those tooltips are long, and and just removing the (%) from the additive tooltips kept it more in-line with Redhook’s original tooltips.

I.E. you have 30% crit chance. a trinket with +10 crit will increase your crit to 40%. a trinket with +10% crit will increase your crit to 33%.