[XND] Proper Shotguns
Pump shotguns and chain shotguns will fire 6 pellets simultaneously, rather than one single shot.
This also isn’t like other similar mods in the sense that shotguns with this will fire buckshots properly, rather than technically fire one pellet after the other very quickly. This effect is most noticeable in shotguns that fire bursts such as the chain shotgun.
Demonstration:
Damage rounding can be configured in Mod Settings:
- Random – damage rounding is random (e.g. 22 damage w/ 6 pellets does 3-4 damage per pellet)
- Standard – damage rounding follows normal rounding rules (e.g. 22 damage w/ 6 pellets does 4 damage per pellet)
- Up – damage is always rounded up
- Down – damage is always rounded down
Powered by Harmony Patch Library. If playing 1.1, the Harmony mod is required.
Mods:
Proper Shotguns includes patches for the following mods:
- Merp’s Shotgun Pack
- Orassans
- Rimsenal (All modules)
- WeaponTech
- Rimmu Nation
- Vanilla Weapons Expanded – Laser
- Vanilla Factions Expanded – Settlers
I also recommend checking out Pet_Mudstone’s patch pack which adds further support for a myriad of other mods.
Any mods that add shotguns that haven’t been patched will still work, but they won’t fire proper buckshots.
If you wish to make other weapons function with this, see this mod’s GitHub wiki: https://github.com/XeoNovaDan/ProperShotguns/wiki
Saves:
Can safely be added to ongoing saves. There may be error messages when removing this mod from a save, but they should be harmless.
GitHub releases: https://github.com/XeoNovaDan/ProperShotguns/releases
Source code: https://github.com/XeoNovaDan/ProperShotguns
Brrainz – for their fantastic Harmony Patch Library!
Marnador – for the RimWorld-style font
Spdskatr – for helping with RoundRandom
dninemfive – for the patch with WeaponTech, and RimmuNation by extension
Chicken Plucker – also for the RimmuNation patch