Manhunt Pack V2.2

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Author: PeculiarDirt

Last revision: 6 May, 2024 at 23:43 UTC (1)

File size: 7.05 MB

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Description:

A collection of dirty weapons that are prime for hunting down your prey in glorious fashion.

"Hey, tough guy, wake up. You’re not dead. Well, not yet anyway. You’re getting a second chance, another throw of the dice… You’ve had an unexpected reprieve, do exactly as I say and I promise this will be over before the night is out."
Notes
-FOR INSTALLATION, LOAD ORDER IS IMPORTANT: 1) Firearms nb – If you want to continue on a save that used the previous version, custom mags is required A) REQ. Manhunt Pack – Weapons – Firearms (MANHUNTPACKGUNS) B) OPT. Manhunt Pack – Weapons – Firearms – Custom Mags (MANHUNTPACKGUNSCUSTOM) C) OPT. Manhunt Pack – Weapons – Firearms – Icons Alt (MANHUNTPACKGUNSICONS) 2) Melee A) REQ. Manhunt Pack – Weapons – Melee (MANHUNTPACKMELEE) B) OPT. Manhunt Pack – Weapons – Melee – Icons Alt (MANHUNTPACKMELEEICONS) 3) Masks nb – Must be crafted, search for "Smiley" or "Redneck" A) Manhunt Pack – Masks (MANHUNTPACKMASKS) 4) Mag Converter (only use for swapping mag types) nb – Used to convert your vanilla/custom mags to the other, requires the first 2 firearms mods, A+B. Make sure the mags you want to convert are empty, then use the crafting system to convert the mags A) Manhunt Pack – Mag Converter (MANHUNTPACKSWAP) 5) Mod Compatability (if using my other weapon packs) nb – Currently has a few crafting recipies that let you swap weapon attachments between each pack A) Manhunt Pack – Other Pack Compatability (MANHUNTPACKCOMPAT)

-Includes 26 Weapons and 7 masks, straight from the dark, dank back alleys of Carcer City’s red-light districts

-The charts in the photos shows all weapons added (only the Manhunt column applies here), any red and crossed out weapons were not ported over

-All the weapons included in this pack have been added to the spawn lists of buildings and furniture that you would expect to find them, some are more rare than others

-These weapons have a slight boost to crit chance and crit damage

-Not every weapon was able to be ported over successfully due to my limited experience and knowledge, but most were, and some were adapted to fit the game properly

-All weapons should be vanilla friendly so no other mods are required to play with this

-Weapons support attachments, had to be made as new items, must be found like vanilla attachments, have the same name as normal attachments but with "- MH" at the end, the attachments will also say what weapon it can be attached to, you can also use any vanilla weapon attachments to craft them for these firearms

-Most weapon sounds were also ported over

-Should be compatible with most other vanilla friendly weapon mods

DO NOT KNOW IF IT IS COMPATIBLE WITH ANY GUN MODS THAT CHANGE HOW WEAPONS FUNCTION INGAME, LIKE GUNFIGHTER OR BRITA
Firearms
MELEE
FIREARMS

Claw Hammer,
Old Nightstick,
Bat – Metallic, Bat – Nailed,
Bat – Small, Bat – Wood,
Gooseneck Crowbar,
Shingling Hatchet,
Chainsaw Red,
Steel Cleaver,
Ice Pick,
Bowie Knife,
Glass Shard,
Wood Spike,
Weighted Machete,
Harvesting Sickle
586 Revolver,
Desert Eagle MK. I,
Glock 23,
Nail Gun,
Modified Uzi,
SPAS-12 Police, SPAS-12 SWAT,
Sawn off DB Shotgun,
M16 Commando,
Enfield L42A1,
DIY Silenced Rifle

All My Content
Manhunt
GTA
Meagher Valley, WY
Dundreary Admiral

Credits

** All base models and textures included from Manhunt 1 were originally created by Rockstar Games, I have only ported these over and modified slightly to remove any model or texture issues

**Created using Blackbeard’s mod template and tutorials
https://steamcommunity.com/sharedfiles/filedetails/?id=2628113354

** Feel free to modify if you want, remember to credit if you reupload

Workshop ID: 2835751185

Mod ID: MANHUNTPACKCOMPAT
Mod ID: MANHUNTPACKGUNS
Mod ID: MANHUNTPACKGUNSCUSTOM
Mod ID: MANHUNTPACKGUNSICONS
Mod ID: MANHUNTPACKMASKS
Mod ID: MANHUNTPACKMELEE
Mod ID: MANHUNTPACKMELEEICONS
Mod ID: MANHUNTPACKSWAP

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Revisions:

Old revisions of this mod are available below. Click the link to download.