Refactored Work Priorities (Continued)

Update of Dingos mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1230074511


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Forums thread with source code and direct downloads[ludeon.com]

Grants you additional control over colonists, including some tweaks to their work priorities and schedules.
The mod includes an options menu (Options Mod Settings).
- Injured animals will be fed by handlers instead of doctors.
- Removing roofs prioritised above building roofs.
- Custom repair threshold – you decide when repairs should be made.
- Repair designator – force repairs on buildings above the repair threshold.
- Prioritise rottables – haul corn, meals etc. as a high priority.
- Prioritise deterioratables – haul items as a high priority.
- Set an item HP threshold to avoid prioritising items with low HP.

- Marnador[ludeon.com] – RimWorld Font[ludeon.com]
- Merthykins – Code
- UnlimitedHugs – Code
- Zhentar[ludeon.com] – Code
- vEd_ – Simplified Chinese translation
- mrofa[ludeon.com] – Art
- Qarisma – Tweak suggestion

- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort[github.com] to sort your mods
| tags: control, work priorities
Download
Revisions:
Old revisions of this mod are available below. Click the link to download.



