SOG AI

If you liked this item, please rate it up on Steam Workshop page.

Author: Johnnyboy

Last revision: 16 Jun at 18:36 UTC (65)

File size: 86.72 MB

On Steam Workshop

Description:

SOG AI was reviewed by PCGamesN!!! [www.pcgamesn.com] Pretty cool!

SOG AI simplifies squad control for any mission where player commands AI. It also makes the Prairie Fire campaign playable and fun for the Single Player. You can also play any Steam Workshop mission or Editor mission. Choose type of team to spawn and command them with hand signals via wheel menu. Supports leapfrog (bounding over watch) movement, fast movement to break contact, stealth commanding via hand-signals, and AI Revive. Every effort has been made to minimize the micro-managing of squad AI. Commanding an AI squad is no longer a hand-holding micro-management nightmare. 🙂

Intended for Single Player, but people use it for MP as long as only one player controls the AI squad.

Use TAB key to see Wheel Menu.

Features:
– Play Prairie Fire campaign missions with AI squad that is an asset and not a liability.
– Play Spearhead 1944 DLC missions
– Play Global Mobilization and Force Recon missions with SOG AI.
– Play East Wind campaign using SOG AI command menu.
– Play Apex Protocol campaign on Tanoa with 4 AI
– Play Western Sahara missions with SOG AI
– Play Escape and Combat Patrol on Altis, Stratis, Tanoa, Malden, Livonia using SOG AI command menu.
– Choose your team (SOG teams, SEALs, LRRPs, US Army, ANZACs, ROCs, ARVN, etc.) for max replay fun
– Maximize immersion by commanding your AI squad with hand signals only
– AI squad can move quickly under fire (break contact)
– AI squad can leapfrog attack or leapfrog retreat
– AI can revive each other and the player
– AI will Melee fight each other
– AI can enter/exit/defend craters quickly and smartly (i.e., no vanilla AI slow walking on craters!)
– Some VC trackers will have dogs that can sense enemy (i.e., you!) and attack
– Modify your AI team’s loadout (and player’s) at start
– Persistent Napalm FX (scorched earth, burnt trees, destroyed buildings, etc.)
– Grenades can destroy vegetation
– Punji Traps are brutal! Watch out for swinging punji mace traps too.
– All fuel barrels on any map are explosive
– More fun surprises

Limitations:
– Not compatible with ACE Medical, but you can use ACE mods that do not have Medical feature.
– AI can’t navigate in water, so don’t play Black Spear with SOG AI

Gameplay examples:
AI team defends LZ in campaign mission Eldest Son
Fight and leapfrog up trail in campaign mission Bright Light

Feature demonstration video playlist: Playlist

I want to thank the following people:
Credit:
@WebKnight for allowing me to use some of his sweet Burn Em code and integrate it with Spearhead and PF flamethrowers.
@MadRussian for the "blue move" discovery and feedback. Remember I knew him before he bacame a famous legend!
@FroggyLuv for his feedback, knowledge and enthusiasm for all things AI and immersion.
@PierreMGI for his slick AI Revive scripts. I started with his scripts, and have since completely re-written them for single-player and to be Prairie Fire specific, but he gave me a big head start.
@DreadedIdentity for his awesome GUI selector template. That saved me some serious time!
@Haleks for some fun gore fx.
@Veteran29 for some SQF tuning tips
@Snafu for Persistent Napalm improvements and boarding help with Unsung and Vanilla helis.
@SirBassi for Persistent Napalm MP improvements

Everybody on the BI forums and Prairie Fire discord

Download
Required DLC:

These DLC should be installed in order to use this item.


Arma 3 Creator DLC: S.O.G. Prairie Fire
Revisions:

Old revisions of this mod are available below. Click the link to download.