Europe_LemmyProject

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Author: Lemmy1916

Last revision: 10 Jan, 2025 at 21:49 UTC (3)

File size: 2.04 GB

On Steam Workshop

Description:

Europe Campaign Map 1.2.12.1 | Full conversion of the game’s campaign map into a European one with boats travels. Map dedicated mainly to the modder and to the teams that do not have a campaign map. All resources and tutorials on discord server.

NEED LAST HARMONY MOD or at least Harmony 2.3.0.207 !

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► This mod is not intended to be historically accurate! It is primarily a support for other mods and should remain as neutral as possible so that everyone can work on it !

► For the choice of the Kingdoms and Settlements location, take a look on the discord server but in short, it’s a 11-13th century uchrony.

► I use google satellite images to make the map (screenshots on Discord), much more similar to the Peter’s projection and which, unlike the Mercator one, allows to take into account the real surface area of the continents.

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——-> You have to load this mod at the bottom of your launcher ! <——
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||  SUPPORT,HELP, REPORT ONLY ON DISCORD ||

▫️ Discord server : https://discord.gg/s3NjpzuUvG (s3NjpzuUvG)

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☛ YOU NEED LAST Harmony mod ! (at least 2.3.0.207)

☛ Delete the two folders (CoreShaders and TerrainShaders) in : C:ProgramDataMount and Blade II BannerlordShaders
(CHECK OUT THE ADDRESS, IT’S NOT IN STEAM BUT IN WINDOWS !)

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——————————– CHANGELOG v1.2.12.1 ———————————
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1.2.12.1 Patch Notes

►Optimizations `Gain between 15 and 25 fps or more depending on the situation + reduction or even disappearance of character shaking`
►Declaration of war for ALL kingdoms very regular ! `+ Configuration file for random war decisions’ consideration distance added`
►Port and Ferry discounts added. `+ Configuration file`

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——————————– CHANGELOG v1.2.10 ———————————
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Fix for 1.2.10 version by Pedro !

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——————————– CHANGELOG v1.2.9.4 ———————————
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DRIO FIX
Adding a description for all Persian settlement
+Some fix on spnpccharacters_persian.xml and spnpccharactertemplates_goldenhorde.xml

FATROD FIX
Persian rebellion crash
no templates for persian_rebel_lord

D&H FIX
Fixed all null object reference errors, and formatted xml’s with notepad++ "pretty print – indent attributes" + commented the child ayyubid example template out since they don’t get used.*

spcultures: all files
dummy_gear -> changed to native cultures

goldenhorde
text -> added missing culture description

persian
duel_preset -> removed since it’s obsolete
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spnpccharacters:
all beside persian -> "guard" was already present
duplicated "prison_guard_xxx" for the rest to create missing "guard="NPCCharacter.guard_xxx"

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spspecialcharacters:
ayyubid
commented out multiple "culture.example" templates

goldenhorde
spc_notable_goldenhorde_0b -> removed skill_template="SkillSet.spc_notable_goldenhorde_0b

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——————————– CHANGELOG v1.2.9.3 ———————————
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►NEW STUFF
Adding Persian Culture
Adding Seljuk Kingdom
Adding 4 cities, 2 castles, 17 villages for Seljuk Kingdom
Adding a dozen hideouts

►DLL IMPROVEMENT FOR SUBMOD AND TRANSLATION
The name of FerryPoints, Ports, and LandingAreas are now translatable
Added translation strings for maritime concepts page
Removed the last of aurelian’s map fix, now we use our own scripts and harmony patches
Made Ports, FerryPoints, and LandingAreas loadable through Submodule.xml, so they should be modifiable like settlements.xml is normally

►Made PortConnections.xml obsolete
The naming convention for maritime paths is the same, all Space_P0tatoes changed was how the code deals with them.
Now you don’t have to manually enter each connection in PortConnections.xml
Instead you have to list all other ports that a port is connected to in PortScriptComponent; there is a field called portConnections where you enter a list of other town names like so: town_A1,town_EW2,town_B3; then in MaritimeSettlementsManager when you hit SavePortPositions, the connections are written to Port.xml along with the other information for that Port.

►FIX
Fixed bug where maritime concepts wouldn’t load on new game
Corrected some bad text in ship management
Missed set of ships for Sami People

►OTHERS
NO Updating BattleGrid on the new territory yet ! (will see later)
Added occulder on moutain to try to optimise the map a little

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——————————————– FAQ ——————————————-
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Can’t get into the settlements?
– Bad placement of the mods in the launcher, it must be at the bottom.

The bandit troops stay in town I can’t click to attack them!
– You can, there is a dedicated key, look in the options.

► You like my job ? https://www.patreon.com/LemmyECM

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—————————————– CREDITS—————————————-
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Map : Lemmy1916
Dev/Code/Debug : Space_Pot8to
Kingdom Creator Leader : T.D.W_Hayster
and shinya, TeenBrunette, Decoy

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Revisions:

Old revisions of this mod are available below. Click the link to download.