Rim of Madness – Vampires

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Authors: jecrell, LionHamster, sheidula, Discount Dan

Last revision: 25 Nov, 2022 at 21:21 UTC (8)

File size: 16.25 MB

On Steam Workshop

Description:


[patreon.com]

[discord.gg]
[github.com]

Adds vampires to RimWorld

Heavily inspired by Vampire the Masquerade, this mod introduces a disease known as vampirism.
There are five Vampire bloodlines included with the mod currently.
Different bloodlines have different abilities: 44 in total (check the vampire character menu).
Adds in "vitae" and blood mechanics (check the needs menu).

Watch BaRKy play the mod here:

https://www.youtube.com/watch?v=7Yodgs6hlL8

How to play as a vampire in a new game:
  • Choose a vampire scenario OR create your own with the added health condition for Vampirism. Then…
  • a) Have a vampire appear in your initial colonists list. OR
  • b) Find a vampire out in the world. Imprison them. Recruit them. Then select them, right click another colonist, and select "Embrace (Give Vampirism)" from the right click menu options.

How to play as a vampire in an existing game:

It’s recommended to start a new game with vampires. The only known method of playing vampires in existing games is to edit save files and add in the vampire health condition or use debug commands. No guide currently available for this.

Incompatibility

– Moody. Checks for food in caravans and causes errors.

Available in English, Spanish (by Daru), and Russian (by kr33man).

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REQUIRES JECSTOOLS TO PLAY
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Join the Rim of Madness Discord to discuss the mod.
https://discord.gg/AaVFA7V

Psst…
Still there fellow RimWorlder?
Want to buy me a coffee? Perhaps more mods for RimWorld?
Consider donating to my Patreon, here: https://www.patreon.com/jecrell