Patrum Scuta

Patrum Scuta is a complete emblem overhaul mod for Crusader Kings III, intended to be the successor of its namesake for CK2.
Updated for 1.19.x
– New shield frames : using different colour scheme, uniform shape between titles and dynasties. No more red overlay but a less intrusive greyed out shield frame for inactive titles.
– New banners. Based on historical design. Designed from scratch to fit the shield shapes better than vanilla.
– Extended coverage of prescripted title & dynastic arms on the map : hundreds of counties & dynasties that used randomly generated arms in vanilla now get their own designs. This also includes hundreds of historical arms for holdings in Western Europe.
– Extended use of dynamic titles : Reconquista, Sicily, the historical Outremer, Improved british isles, New plausible crusader kingdoms in Egypt, Asia Minor, etc
– Revamped CoA designer with dozens of ready to use historical base designs. Hundred of ordinaries & charges to combine : separate normal charges ready to use at 100% / small charges to use/replace/resize within multiple pieces designs.
– Improved random generation : 100% correct positions & tinctures in all cases for heraldic designs, working vair, ermine & tricolour templates; region specific designs & frequencies.
– Semi historical courtiers : a core feature of the CK2 version of the mod was to generate historical dynasties with their correct arms. While not directly possible anymore, additionnal courtiers based as much as possible on historical nobility allow dynasties to join the game from 1066 and liven up western european courts (this will expand, for now it’s french & normans mostly). Sometimes connecting to vanilla family trees, other times stretching dates a little bit for the sake of interesting courtiers.
– The scope of the mod is as narrow as possible by design to keep compatibility at the highest possible. This adds nothing to the map, does not change anything related to gameplay and has no impact on performance.
Compatible with pretty much anything that’s not a Total Conversion or any UI mod that modifies the 2 UI coa files. While not incompatible per se with TCs, keep in mind that this is a historical accuracy focusing mod, so it is tailored to work with the historical setup and failing to provide that, all that’s left is an empty shell.
All of the mod’s assets have been created & compressed using the very same method as vanilla’s original set. This ensures that there’s negligible impact on loading times and ram usage. Other than that, 2D graphics have little to no impact on performances.
This is an overhaul mod completely replacing one of the game’s systems. As any mod of this kind, it will require a new game to work properly and it is not safe to remove from an ongoing savegame. Please don’t do that.
Banners in the main menu are bugged (resume button). Not sure I want to fix that as it would mean including a modified version of the main menu in the mod with potential for breaking things on every update (just like the small county window QoL modification that I had to drop because it wasn’t worth the trouble).
Bit of a warning. This is focused on western heraldry first and foremost and making it look good. Now since the AUH update, emblems have been made far less moddable and I’m not ready to pay the price in terms of compatibility. Modifying every single culture file in the game would make this incompatible with a very large number of mods on the workshop. This means that the only solution to keep this mod alive and not just retire it at that point has been to turn off half the implementation of those frames and circumvent the culture folder entirely.
This means that any dynastic frame that does not align with the basic title shield frame or the title banners becomes extremely hard to align (or just impossible if the title, banner and dynasty frame all share the same script).
If you’re not prepared for that sacrifice and want asian frames to look neatly aligned more than you care about european emblems, then the mod is probably not for you. It’s not my choice, it’s not even a matter of how much work I’d put in this to correct it (because I can’t) and I’m not happy about the game being less and less moddable after each update, but you know that’s life (I’ve never played the game, I do this for fun only and half the fun went out the window at that point).
Solo & Birger/Jspuller @ Wappenwiki
Wappenwiki[wappenwiki.org]
Revisions:
Old revisions of this mod are available below. Click the link to download.
