Leugi’s Preserve Rework

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Author: Leugi

Last revision: 26 Feb, 2023 at 21:47 UTC (3)

File size: 2.34 MB

On Steam Workshop

Description:

Reworks the Preserve District to focus it as a hybrid between Science and Faith unlocked at the Civics tree. Requires the "Kublai Khan & Vietnam" New Frontier Pass.

Concept
The Preserve is an interesting district in terms of the idea of focusing a district for Appeal, however I personally dislike that it has literally all possible yields as it feels kinda unfocused. Therefore my idea was to rework it to have a more specific function; that is, helping as a bridge for Science and Faith when you are focusing into culture early on. I also wanted to make it so the Preserve’s tile itself is also important, by making it so it grants bonuses based on its own Appeal. (Also, housing was weird so I removed it)

I also took the opportunity to make it so the bonus doesn’t apply only to land tiles because in some maps that can be far too unforgiving, interpreting water tiles with features as the Breathtaking equivalent (compatible with Sukritact’s Oceans mod). Aside from that, I added a District Project to make it fit with the rest of the Specialist Districts a bit more. And I switched the icon because while I like the idea of having a Torii Gate, it feels too civ-specific and doesn’t go with the overall theme of having specialist district icons refer to the icons of their mechanic (and of course this one references my own Appeal icon mod). Finally I made it so Naturalists require the Sanctuary to be purchased, on one hand to limit Naturalist spam a bit, and also to fit with other special civilian units like the Archaeologist or the Military Engineer.

Preserve:
A district that takes advantage of Appeal in surrounding tiles. Culture bombs adjacent neutral tiles, and increases their Appeal by 1. Provides up to +3 Science based on the Appeal of its tile.
May be built on tiles with Woods, Rainforests and Floodplains. When built in a tile with Breathtaking Appeal, the Preserve also allows other Districts in the city to be built on the same Features.

Grove
Provides Faith based on the Preserve’s base Science bonus. Also provides Great Scientist and Great Prophet points and receives a slot for Relics.

  • +1 Faith and +1 Science to adjacent land Charming Tiles.
  • +2 Faith and +2 Science to adjacent unimproved land Breathtaking Tiles.
  • +1 Faith and +1 Science to adjacent coast tiles.
  • +2 Faith and +2 Science to adjacent unimproved coast tiles with features.

Sanctuary
Doubles the Faith and Science bonuses granted to adjacent tiles by the Preserve and its buildings. Allows their city to purchase Naturalists with Faith. Also provides Great Scientist and Great Prophet points.
+1 Favor if built on a Breathtaking tile.

Preserve Stewardship
District-based project which increases Appeal at the city’s tiles by 1 while produced. Earns Great Scientist and Great Prophet points upon completion.

  • The Preserve provides a major adjacency for Theater Squares, Campuses and Holy Sites so it isn’t as punishing to build districts next to it.
  • As other districts, the Preserve also provides a trade bonus (Food for Domestic, Science for International)

Recommended Mods

NOTE: If you want to remove the Naturalist requirement you just need to delete the last 3 lines of the file called "PreserveAdjustments.sql"

NOTE2: The changes are not necessarily meant to be "more balanced" per se, just more thematically interesting.

If you want to provide feedback for this project, check its future progress, or even promote your own civ projects, you can do so at this discord channel!
[discord.gg]

BTW, if you want to support my work you can either follow me on steam, rate or
[www.buymeacoffee.com]

Download
Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Vietnam & Kublai Khan Pack
Revisions:

Old revisions of this mod are available below. Click the link to download.