de_train
Train from Counter Strike: Global Offensive, recreated in Teardown. There are sandbox and hunted modes included in the map (with a campaign coming in the near-ish future!). This map also includes 136 different spawnable props!
If you are getting a lot of lag and/or crashes, here is a link to the "lite" version of this map: https://steamcommunity.com/sharedfiles/filedetails/?id=2923210982
If you find any bugs, please post them in the "Known Bugs/Issues" thread.
Lastly–and as usual–, rush B!
- csubliminal – mapping and modeling
- The Mafia/Prop Guy – scripting, modeling, campaign
- Scandal. – improved box truck model and vehicle
- micro – debris deletion script (from Dust 2)
- Valve – Train (and lobby_mapveto) from CS:GO
- Teardown Discord – troubleshooting and support 🙂
- Last but not least, a special thanks to 3kliksphilip! – https://youtu.be/X5S4O7s8VH0
- FPS/performance- does this map run smoothly?
This map is very demanding on lower-end PCs (like mine -_-), but should not cause any crashes whatsoever. I would strongly recommend lowering your graphical settings if you are getting low FPS. Alternatively, you could download the "lite" version of this map (linked above). - What programs did you use to make this map?
The built-in Teardown editor was used to piece together the map, MagicaVoxel was used to make props, BSPSource and Hammer++ were used to decompile and view de_train and lobby_mapveto, and GIMP was used to make the heightmap. - How long did it take to make this map?
This map took around 400 hours of on-and-off development over the course of 8 months. Most of that time was spent making map geometry, while the rest was spread across making and importing props (many of which were made by The Mafia/Prop Guy!), making the height-map, adding miscellaneous details, and bug testing. - Will you make more CS:GO maps in the future?
Probably not, yet it’s not completely out of the question. The next map I make/collaborate on will definitely be something other than counter strike, though. 😉 - Can I use assets from this map in my own project(s)?
Yes! Feel free to use props, textures, decals, etc. from this map in your own projects (as long as you give proper credit)!
Note: neither I, csubliminal, nor The Mafia are affiliated with any potential re-uploads of this map or its resources within or outside of the Steam Workshop. If you use resources from this map in a published project, please give proper credit in its description. :p
Revisions:
Old revisions of this mod are available below. Click the link to download.