The Portal Mod

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Authors: Eisenhorn, Sysroot

Last revision: 31 Dec, 2022 at 22:23 UTC (2)

File size: 111.15 MB

On Steam Workshop

Description:
Ready to think with portals in Arma 3?

Congratulations! You are now (able to be) in possession of the Aperture Science Handheld Portal Device. With it, you can create your own portals. These intra-dimensional gates have proven to be completely safe. The Device, however, has not:

  • Do not touch the operational end of The Device.
  • Do not look directly at the operational end of The Device.
  • Do not submerge The Device in liquid, even partially.
  • Most importantly, under no circumstances should you [REDACTED]


Features:
  • A 1:1 scale, 2K-textured fully functional and animated portal gun
  • Fully functional portals* that can transport units, vehicles, PhysX objects, and projectiles**, as well as completely conserving the momentum of anything that passes through them
  • Portal gun grabber arms that you can use to pick up and move PhysX objects
  • A combustible lemon grenade that can burn your house down
  • A version of the portal gun with a talking potato that will respond to certain events
  • Various PhysX-compatible objects from the Portal series such as the companion cube and radio which can be placed from 3DEN or Zeus under Props > Things > Portal. (These can be picked up with the grabber arms!)
  • Optional updating custom portal crosshair (with adjustable size)
  • Full multiplayer compatibility
  • Easily and heavily customizable via the CBA Addon Options menu
  • Rebindable controls via Controls > Configure Addons > Portal Gun
  • Full localization for over 10 languages (see end of description for details)
  • Fully open source[github.com] with documentation, licensed under Apache 2.0[www.apache.org]
  • A cake-based IED that may or may not exist

*NOTE: Portals utilize teleportation rather than being actual "holes" in the geometry. This is due to the limitations of Arma’s engine. If BI ever makes actual holes possible, we will add them.
**NOTE: Aiming projectiles through portals can be difficult due to the distortion caused by Arma’s camera system. This is unavoidable due to the above point, so there’s nothing we can do about this.


Known Issues:
  • Bullets and other extremely high-velocity projectiles are not always teleported successfully
    STATUS: Likely not fixable, due to latency and other factors
  • Other people’s portals in MP behave less consistently than your own portals
    STATUS: Likely not fixable, mainly due to latency
  • Portals sometimes appear to clip partially through surfaces
    STATUS: Likely not fixable, different surfaces use inconsistent model LODs for surface features

If you think you can fix any of these issues, please visit the github and make a pull request!


Mod Credits:

Sysroot: Programming, Logistics, Config Work, Planning
Eisenhorn: Model editing, Animation, Config Work, Planning
Valve: For creating the amazing Portal series and some of the base models/audio used in this mod

NOTE: Valve’s assets used in this mod are NOT licensed under Apache 2.0, and are instead protected by section 2.D of the Steam Subscriber Agreement for non-commercial audio-visual works

Special thanks to Matsilagi and Greenyred over at gamebanana[gamebanana.com] for their fantastic HD portal gun model and textures!


Localized for English, Spanish, German, Simplified Chinese, Japanese, Italian, French, Polish, Russian, Portuguese, and Czech. If you are a native/fluent speaker of one of these languages and would like to suggest a correction to any of the localizations, or if you would like to assist in adding a new language, let us know in the comments!


If you like our work, consider donating to us here[www.paypal.com]. Any amount is much appreciated!
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CBA_A3Steam Workshop
Revisions:

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