Economic Tweaks Mod
Mod is updated for version 1.7.
With the new update, credit limits are higher than they previously were. This mod raises them all the same, in developed capitalist nations credit limit will exceed GDP significantly, in traditional economies it’ll be only a little higher or the same as the GDP and in command economies it’ll likely be lower.
How does this work?
The base amount of credit limit in the base game is 100000 plus 5% of GDP. I’ve changed this to 50% of GDP.
I’ve doubled the cash reserves of financial districts. Since they’re financial districts, they should give more credit.
Now, as you develop your economy you’re credit limit will increase dynamically.
If you’re industrialising the amount of financial districts will increase and you’ll have more people to borrow money from. If you get rid of capitalists you’ll have less people to borrow money from, so your credit limit will decrease.
To allow these higher credit limits to be feasible without debt spiral, interest rates have been rebalanced. No country’s interest rate should exceed 20% in this mod.
This mod is incompatible with my Influence Rebalance Mod.
For the version that includes features from the Influence Rebalance Mod go here: https://steamcommunity.com/sharedfiles/filedetails/?id=3275265516
To all mod creators, go ahead and use this in your total conversion mods and what not, all the buildings blocks of the first mods should be brought together to make something truly great.
Revisions:
Old revisions of this mod are available below. Click the link to download.
