Fleet Combat: Rusted Skies
"Earth’s skin has been largely covered by the mighty blue, and the remnants of humanity must learn to adapt."
Recommend playing with the custom maps.
LOGS:
==MAJOR REVAMPED==
=Non-Game mechanic Changes=
-New sprites:
–Redesigned all ship and building sprites
–Ship spirtes have been resized
–New SAN9, SSN25 and SSN27 sprites
–Helicopter blades now spin instead of being static
–Fix dead sprites
-Renamed factions:
–USN – > NPA (North Pacific Alliance)
–EUA – > UEC (United European Collective)
–CRU – > GAU (Greater Asia Union)
-Minor changes that are mostly cosmetic
=Game mechanics Changes=
-All buildings and vehicles have a price increase
-All income building’s have a decrease in credit generation
-All ships have stats changes between each vessel:
–Smaller ships are faster, and larger ships are slower
–Turn-rate is the same to all vessels
–All missiles have a damage output at least around 200
–Battleships and carriers have a health increase
–Battleships guns now do 1000 damage
-Major rework of carriers and airfield:
–Carriers and airfield will deploy their aircraft at once per sortie
–There is a cooldown between each sorties, varying between carriers
–When aircraft’s energy bar is low, they’ll return back to the carriers
-Factions new changes:
–All factions have distinct named buildings and cargo trucks
–All factions have 3 anti-air ships
–Sporadic changes on all ships to fit faction’s perks
–UEC have more armored ships and efficient gun systems
-Swap ships between factions:
–All Japanese ships are now in GAU
–All South Korean and Australian ships are now in NPA
-Misc
-Kirov gets to fire 3 missiles per salvo
-Artillery Site gets to fire 2 times per salvo
-Map changes:
–Varying level of changes are done to the 3 original maps, mostly cosmetic
=Additional Content=
-Soviet and Chinese ships fire SAN9, SSN25 and SSN27 missiles
-New Maps:
–Included 5 new maps, with two special antarctic maps
=Deleted Content=
-Removed the Petr Velikiy
-Removed the Dominion, Virtues, Seraphim and Powers ships
-Removed Trillium ability to convert into any of these ships
=AI Behavior=
-A lot of changes to the AI build priority
This was a long update. I didn’t like a lot of things in the previous version, so I almost completely change everything in the mod.
I tried to find a way keep the Dominion, Virtues and other ships in game, but decided to drop them. The Petr Velikiy is basically the anti-air version of the Kirov, so I decided to remove it too since it’s pretty much the same ship.
Struggled a lot with the aircraft carrier mechanics. This took a long time and I still do not like some aspects of it.
Submarines and stealth ships were things I thought of adding, but I decided not to include them. Visby is closest I have to a stealth ship, but it doesn’t have the properties other than being a low priority enemy to ai.
If you like this mod and wanted to improve it, give some feedback in the comment section.
Revisions:
Old revisions of this mod are available below. Click the link to download.