Make AI great again
该mod修复了小国间不会互相攻击的bug。
This mod fixes the bug that small countries don’t attack each other.
与anbeeld’s revision of ai兼容,但需要更靠后的启动顺序。
Compatible with anbeeld’s revision of ai, this mod requires a backward loading order
此外,所有的AI都会更加勇敢(在双方军事实力实际相同时,AI总是会认为自己更加强大),积极参与外交博弈,几乎不考虑自己宣战会被无关国家介入的可能。这使得大规模战争相对更容易爆发。
In addition, all AI will be braver (the AI will always consider itself more powerful when both sides have practically the same military power) and actively participate in the diplomatic game, hardly considering the possibility that their declaration of war will be intervened by unrelated countries. This makes large-scale wars relatively more likely to break out.
同时上调了AI的侵略性,尤其是在ai试图统一地区时,或者是攻击未被承认国家。
Also up-regulates the aggressiveness of the AI, especially when the AI tries to unify regions, or attacks unrecognized countries.
该mod可能会让游玩小国或是奥斯曼帝国的体验如同服侍你脾气不好的老板一样糟糕,但也可能让你(或是某个bot)像普鲁士一样快速崛起。
This mod may make the experience of playing a small country or the Ottoman Empire as bad as serving your ill-tempered boss, but it may also allow you(or a bot) to rise fast like Prussia.
2022/11/5 AI在外交博弈中对债务更敏感,避免ai连续卷入多场大战欠下巨额债务,这也降低了世界大战的频率。
2022/11/5 AI is more sensitive to debt in the diplomatic game, which avoids the AI being involved in multiple major wars in a row with huge debts and reduces the frequency of world wars.
2022/11/18 AI更少选择孤立政策,军队执政、军队影响力大或是军队比邻国强大的国家会更亲向于选择扩张政策。选择扩张政策的AI会试图维持更大的军队,并对军事科技落后于自己的国家表现出更大侵略性。
2022/11/18 AI is less likely to choose isolation. Countries that are ruled by military, have a strong military interest or have a more powerful military than their neighbours are more likely to choose territorial expansion policy. AI that choose territorial expansion policies will try to maintain larger armies and show more aggression towards countries whose military technology lags behind their own.
Revisions:
Old revisions of this mod are available below. Click the link to download.
