Altirus: The Second Leersog War (Skins, Weapons, Vehicles, Mutators)

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Authors: Sofa, Lordaloa

Last revision: 2 Apr at 01:18 UTC (10)

File size: 213.07 MB

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Description:

Discord here for bug reports, questions, and updates:
https://discord.gg/mU8Eap9
Ko-fi for donations so I can keep working on this stuff:
https://ko-fi.com/sofamods

In the spring of the year 525, Syrvania has emerged victorious, but bloodied, from an invasion by the Chergarian Empire. Amid the chaos of war, the totalitarian National Republican Party occupied the Syrvanian parliament, and now rules the country with an iron fist. Syrvania is now committed to an agenda of “Defensive Expansionism” across the western side of the continent, in order to secure the nation’s independence and security between two vast, opposing alliances.

Leersog, just over their eastern border, is still in the nation’s memory, after much of it was taken from Syrvania in a war 80 years ago. The Party can think of no better place to start than the land that belonged to the nation’s forefathers. As the King of Hetland struggles to unite a feuding and distrustful government, the Home Army – well supplied by Hetland’s allies, but largely made up of conscripts led by bureaucrats and noblemen – prepares to face Syrvania’s onslaught.

The great continental powers, barred by treaty from direct intervention, suspect that the war in Leersog will be a long, indecisive, and ultimately inconsequential affair. Within a year’s time, they would realize just how wrong they were. Here, on this disputed plot of land between two lesser powers, a new age of warfare would be unveiled to the world.
– Odhard, J. (572). "War on the Move: The History, Doctrine, and Impact of the Fall of Hetland." Imperial Press.


A remake of the fictional history mod project, Project Altirus, in Unity 2020 (now just called Altirus since "PA" has since been co-opted for a different project).

This pack includes completely remade and redesigned assets for skins, weapons, and vehicles for the Syrvanian and Hettic factions, with more faction-specific equipment, higher visual fidelity, and an improved damage system for vehicles including destructible tracks, with more content planned to be added later.

Also includes mutators such as custom faction-specific names (template by SudoName) and flags (template by Red).

Planned and considered content:
– Winter uniforms
– Artillery radios such as portable wireless sets, deployable field telephones, and radios in vehicles such as spotter planes and command vehicles.
– More deployable equipment like mortars.
– Greater variety of vehicles, including remakes of those from the original mod.
– A class mutator with unique skins (pending assistance with Ravenscript)