[WH40K]Adeptus Mechanicus: Magos Xenobiologis
This mod Adds factions from the Warhammer 40k universe to the game using weapons from my Armoury mod.
Unless marked as Humanlike, races added by this mod are Not able to be captured/recruited/tamed (they are more like Mechanoids)
Factions marked as Hidden do not spawn bases on the world map, only appearing as part of Incidents or Raids.
Playable addons for various races are linked in the description below
Earliest Raid: 90 days
based on Cpt.Ohu’s Tau armour
Pawns
: Current
Ethereal
Firewarrior Shas’la
Firewarrior Shas’ui
Pathfinder Shas’la
Pathfinder Shas’ui
Kroot Warrior
Kroothound
Krootox
Knarloc
: Planned but not yet included
Vespid Stingwing
Stealth Battlesuit
Crisis Battlesuit
Broadside Battlesuit
Earliest Raid: 90 days
Pawns
: Current
Farseer
Warlock
Guardian
Fire Support
Dire Avenger
Howling Banshee
Striking Scorpion
Swooping Hawk
Fire Dragon
Dark Reaper
Warp Spider
Ranger
Wraithguard/blade
: Planned but not yet included
Shadow Spectre
Avatar of Khaine
Wraithlord
Earliest Raid: 180 days
Pawns
: Current
Scarab Swarm
Warrior
Flayed One
Wraith
Immortal
Tomb Spyder
Lord
Destroyer
Heavy Destroyer
Destroyer Lord
Incidents:
Monolith Spawn Incident
Mechanics:
We’ll Be Back – Necrons with this special rule can regenerate any damage that did NOT bypass their armour
Earliest Raid: 45 days
Pawns
: Current
Boyz (Shoota, Slugga, Choppa)
Eavy boyz
Nobz (Shoota, Choppa)
Eavy Nobz
Squig
: Planned but not yet included
More Squig variantz
Squiggothz
Gargantuan Squiggothz
Killa Kanz
Deff Dreadz
Incidents:
Ork Rok & Space Hulk: Orky Crashed Ship Part.
Earliest Raid: 90 days
Pawns
: Current
Tech Priests(Humanlike)
Skitarii(Humanlike)
Sicarians
Earliest Raid: 180 days
Pawns
: Current
Horrors of Tzeentch (Pink, Blue, Brimstone)
Flamer of Tzeentch (Normal, Exalted)
Screamers of Tzeentch
Lord of Change
Nurgling
Plaguebearer
Great Unclean One
Deamonette
Keeper of Secrets
Bloodletters
: Planned but not yet included
Flesh Hounds
Bloodthirster
Incidents:
Warp Storm Incident
Deamonic Infestation Incident
Space Hulk: Deamonic Crashed Ship Part.
Mechanics:
Deamonic – Deamons are incredibly resilliant and have a small chance to ignore all damage
Earliest Raid: 180 days
Pawns
: Current
Ripper Swarm
Termagaunt
Hormagaunt
Gargoyle
Lictor
Genestealer
Ravener
Hive Tyrant
Zoanthrope
Warrior
Carnifex
Biovore
Incidents:
Space Hulk: Tyranid Crashed Ship Part.
Always Load Humanoid Alien Races 2.0 before these mods if you use it
Astra Militarum Imperial Guard Core Mod
Adeptus Mechanicus: Armoury
Adeptus Mechanicus: Magos Xenobiologis
OR
Adeptus Mechanicus: Armoury
Adeptus Mechanicus: Magos Xenobiologis
Playable Races: These will overwrite the NPC versions of the factions added by Magos Xenobiologis
These require Humanoid Alien Races 2.0
Adeptus Mechanicus: Magos Xenobiologis (Playable Orkoids)
Adeptus Mechanicus: Magos Xenobiologis (Playable Tau)
Adeptus Mechanicus: Magos Xenobiologis (Playable Eldar)
you have my full permission to rebalance/patch/translate this mod, just please link back to the original 🙂
This does NOT include reuploading it or any of its contents here, on other websites without my express permission.

I’m always looking for artists to do texturing, writers for descriptions, backstories, please feel free to contact me!
For those with a flair for creative writing, more backstories are always appreciated! feel free to use the Backstory Submission Form[docs.google.com]
Required items:
Click the title to search on this site.
[WH40K]Adeptus Mechanicus: Armoury — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.
