Policy Pack: Environment

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Author: JNR

Last revision: 17 Nov, 2022 at 02:14 UTC (1)

File size: 31.74 KB

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Description:

Adds 12 new environmentalism-themed policies, including one Military, seven Economic, three Diplomatic, and one Wildcard policy. These policies are meant to provide some more late-game political tools to combat climate change, preserve your environment, and shift away from population growth – with effects revolving around Appeal, carbon emissions, strategic resources, renewable energy, natural disasters, and Preserves.

Works nicely with Leugi’s Preserve Rework and Wildlife++.

Currently the mod does not yet have Civilopedia flavor text, but that is planned for the future.

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List of New Policies
  • Hydrogen Engines
    Military
    Requires Optimization Imperative (or Exodus Imperative with Grand Eras)
    > Units do not have a Coal or Oil maintenance cost. BUT: +3 Gold to maintain all units.
  • Biodiversity
    Economic
    Requires Environmentalism
    > Lifetime carbon emissions reduced by 1 per turn per city with National Park and per Preserve.
  • Energiewende
    Economic
    Requires Global Warming Mitigation (or Optimization Imperative with Grand Eras)
    > +3 Science to all renewable energy improvements and Hydroelectric Dams.
  • Feed-In Tariffs
    Economic
    Requires Distributed Sovereignty (or Optimization Imperative with Grand Eras)
    > +1 Power from renewable solar sources for every district.
  • Fishing Quotas
    Economic
    Requires Environmentalism
    > +1 Diplomatic Favor per turn per coastal city. BUT: -1 Food on all water tiles.
  • Green Building
    Economic
    Requires Cultural Heritage
    > +2 Production on Lumber Mills. BUT: -1 Production on Mines and Quarries.
  • Organic Farming
    Economic
    Requires Conservation
    > +1 Gold and +1 Culture on Farms. BUT: -1 Food on Farms.
  • Smog Filters – only with Industry District Expansion
    Economic
    Requires Nuclear Program
    > Appeal penalty from Coal and Oil Power Plants reduced by 1.
  • Carbon Certificates
    Diplomatic
    Requires Global Warming Mitigation (or Venture Politics with Grand Eras)
    > +6 Diplomatic Favor per turn. BUT: -1 Diplomatic Favor per tur per Coal and Oil Power Plant.
  • Ecotourism
    Diplomatic
    Requires Environmentalism
    > +1 Culture on Camps, Pastures, and Plantations. Double Tourism from these improvements in cities with a Preserve.
  • Vessel Speed Reduction
    Diplomatic
    Requires Environmentalism
    > +1 Appeal in coastal cities. BUT: -6 Gold (international) or -3 Production (domestic) to intercontinental Trade Routes.
  • Controlled Burns – only with Gran Colombia & Maya Pack (for Forest Fires)
    Wildcard
    Requires Recorded History
    > No damage from Forest Fires. BUT: -1 Production on improved Forest and Rainforest.

Compatibility and Requirements

Requires Gathering Storm.
Additional content with Preserves (Vietnam & Kublai Khan Pack).
Additional content with Forest Fires (Maya & Gran Colombia Pack).
Additional content with Industry District Expansion.

With Grand Eras, the +25% Tourism bonus is moved to Social Media (flygskam pushing and influencers pulling) and Triple Bottom Line, from the Corporations Policy Pack, is moved to Smart Power Doctrine – both done to prevent icon overflow on Environmentalism with a certain mod combination active.

JNR’s Mod Series





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Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:

Old revisions of this mod are available below. Click the link to download.