Policy Pack: Environment
Adds 12 new environmentalism-themed policies, including one Military, seven Economic, three Diplomatic, and one Wildcard policy. These policies are meant to provide some more late-game political tools to combat climate change, preserve your environment, and shift away from population growth – with effects revolving around Appeal, carbon emissions, strategic resources, renewable energy, natural disasters, and Preserves.
Works nicely with Leugi’s Preserve Rework and Wildlife++.
Currently the mod does not yet have Civilopedia flavor text, but that is planned for the future.
- Hydrogen Engines
Military
Requires Optimization Imperative (or Exodus Imperative with Grand Eras)
> Units do not have a Coal or Oil maintenance cost. BUT: +3 Gold to maintain all units.- Biodiversity
Economic
Requires Environmentalism
> Lifetime carbon emissions reduced by 1 per turn per city with National Park and per Preserve.- Energiewende
Economic
Requires Global Warming Mitigation (or Optimization Imperative with Grand Eras)
> +3 Science to all renewable energy improvements and Hydroelectric Dams.- Feed-In Tariffs
Economic
Requires Distributed Sovereignty (or Optimization Imperative with Grand Eras)
> +1 Power from renewable solar sources for every district.- Fishing Quotas
Economic
Requires Environmentalism
> +1 Diplomatic Favor per turn per coastal city. BUT: -1 Food on all water tiles.- Green Building
Economic
Requires Cultural Heritage
> +2 Production on Lumber Mills. BUT: -1 Production on Mines and Quarries.- Organic Farming
Economic
Requires Conservation
> +1 Gold and +1 Culture on Farms. BUT: -1 Food on Farms.- Smog Filters – only with Industry District Expansion
Economic
Requires Nuclear Program
> Appeal penalty from Coal and Oil Power Plants reduced by 1.- Carbon Certificates
Diplomatic
Requires Global Warming Mitigation (or Venture Politics with Grand Eras)
> +6 Diplomatic Favor per turn. BUT: -1 Diplomatic Favor per tur per Coal and Oil Power Plant.- Ecotourism
Diplomatic
Requires Environmentalism
> +1 Culture on Camps, Pastures, and Plantations. Double Tourism from these improvements in cities with a Preserve.- Vessel Speed Reduction
Diplomatic
Requires Environmentalism
> +1 Appeal in coastal cities. BUT: -6 Gold (international) or -3 Production (domestic) to intercontinental Trade Routes.- Controlled Burns – only with Gran Colombia & Maya Pack (for Forest Fires)
Wildcard
Requires Recorded History
> No damage from Forest Fires. BUT: -1 Production on improved Forest and Rainforest.
Requires Gathering Storm.
Additional content with Preserves (Vietnam & Kublai Khan Pack).
Additional content with Forest Fires (Maya & Gran Colombia Pack).
Additional content with Industry District Expansion.
With Grand Eras, the +25% Tourism bonus is moved to Social Media (flygskam pushing and influencers pulling) and Triple Bottom Line, from the Corporations Policy Pack, is moved to Smart Power Doctrine – both done to prevent icon overflow on Environmentalism with a certain mod combination active.
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:
Old revisions of this mod are available below. Click the link to download.