Dr. Fetus Synergies!

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Author: JamesB456

Last revision: 21 Dec, 2022 at 13:08 UTC (9)

File size: 153.6 KB

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Description:

So, I recently got Brimstone + Dr. Fetus on one of my runs. That’s when I realized, they have no synergy! This would not do, so I quickly coded that up. After that run, I realized just how many tear effects were missing synergies with Dr. Fetus. So, I decided to add them!

The Synergies!

Brimstone: Bombs fire out brimstone lasers in a cross pattern (like brimstone bombs)
Azazel: Bombs fire out short-range brimstone beams that scale with your range.
T-Azazel: Bombs fire out slim brimstones and apply brimstone curse to enemies that survive the explosion.
Lost Contact: Bomb explode nearby projectiles.
Trisagion: Bombs fire out trisagon tears (similar to sad bombs)
Terra: Bombs create a circular shockwave when exploding.
Hemoptysis: Applies brimstone curse to enemies that survive the explosion.
Technology: Fires a constant laser between the bomb and the player.
Godhead: Bombs have an aura that does 2 damage constantly to nearby enemies.
Anti-Gravity: Bombs don’t move until the fire button is released.
Rubber Cement: Bombs bounce off grid entities with much more force then normal.
Continuum: Bombs go through walls and warp to the other side off the room when hitting a room edge. Bombs can’t explode when travelling through a wall.
Tear Detonator: All bombs transform into 8 smaller bombs.
Mom’s Knife: When the knife gets far enough away from the player, a bomb is attached to the knife. If the knife hits an enemy, the attached bomb explodes. The bomb detaches when the knife reaches it’s peak.
Saturnus: Gives you a ring of bomb that explode when they touch an enemy. (idea by Leafdol)
Ocular Rift: Chance to fire bombs that spawn rifts when exploding. (idea by Leafdol)
Decap Attack: Your head explodes instead of returning to you when using it. This explosion can’t hurt you. (idea by Leafdol)
Immaculate Heart: Chance to fire bombs that orbit around you and explode on contant with an enemy. (idea by Leafdol)
Neptunus: Bombs launch a Monstro’s Lung-style volley of tears in the direction you fired them when they explode. (idea by PopsSwimsOn)
Pop!: Bombs have a much longer delay before exploding, and bounce off each other more aggressively. They explode instantly when hitting a wall or enemy. (idea by PopsSwimsOn)
Fast Bombs: You can fire bombs much more often. (idea by PopsSwimsOn)
Compound Fracture: Bombs create Bone Spurs when exploding. (idea by PopsSwimsOn)
Lump of Coal: Bombs deal more damage the further away you are. (idea by MinervoIonni)
Chocolate Milk: Holding down the fire button charges up. Releasing the charge will spawn a bomb dealing more damage depending on the charge. (idea by MinervoIonni)

Notes

Are you enjoying these, "More Synergies" mods, or should I work on something else, because it’s kinda hard to tell. Please report any found bugs. If you have an idea for a synergy, please let me know!