Political Skill Trees
Replaces the generic tree with 6 trees respective to the 6 political parties.
Skill trees:
Industrialist:
1:+1/2 Industry per pop on system
+7/15% Ship health on fleet
2:+5 Approval per strategic deposits on system
+5/10% Industry on system, +8/15 Maximum system manpower on system, -5/-10% Industry cost on empire (Senator skill)
3: ESG hero skill
+25%/50% Efficiency against squadrons on fleet, +15/30% Hull plating absorption on fleet
4:+1/2 Strategic deposit value
Scientist:
1:+1/2 Science per pop on system
+7/15% Shield health on fleet
2:+5 Approval per cold planets on system
+5/10% Science on system, +8/15 Maximum system manpower on system, -6/-12% Science cost on the science and exploration quadrant on empire (Senator skill)
3: ESG hero skill
+25%/50% Efficiency against squadrons on fleet, +15/30% Shield absorption on fleet
4:+1.25/2.5% Science and Dust per anomalies on system
Pacifist:
1:+1/2 Dust per pop on system
-2/4% Fleet upkeep on fleet
2.5/5% Evasion on fleet
2:+5 Approval per luxury deposits on system
ESG defense skill
3: ESG hero skill
+25%/50% Efficiency against squadrons on fleet, +2.5/5 Science and Dust per destroyed CP on fleet
4:+1/2 Luxury deposit value
Ecologist:
1:+1/2 Food per pop on system
1/2% Health regeneration on fleet
2:+5 Approval per anomalies on system
+5/10% initial planet output on system, +8/15 Maximum system manpower on system, 3/6% initial planet output on empire (Senator skill)
3: ESG hero skill
+25%/50% Efficiency against squadrons on fleet, +1.5/3% Maximum ship manpower on fleet
4:+1.25/2.5% Industry and Food per anomalies on system
Religious:
1:+1/2 Influence per pop on system
+25/50% Experience per turn, +25/50% Experience from battles
2:+15 Approval
+5/10% Influence on system, +8/15 Maximum system manpower on system, -6/12% Law upkeep on empire (Senator skill)
3: ESG hero skill
+25%/50% Efficiency against squadrons on fleet, 10/20% repair after battle on fleet, 5 Influence per destroyed CP on fleet
4:25/50% Senator effect multiplier.
Militarist:
1:+1/2 empire manpower per pop on system, 7/15 maximum system manpower per pop on system
+7/15% Damage on fleet
2:+10 Approval from expansion on system
+15/30% Bombardment damage on defense on system, +8/15 Maximum system manpower on system, +15/30% Ground battle manpower limit
3: ESG hero skill, ESG squadron skill
4:+3/7.5 Empire manpower per system manpower
Also changes some hero affiliations to avoid repeats and be more lore accurate:
Sophon hero Ahririnn Turlemmoz changed from pacifist to ecologist (to prevent 2 sophon heroes from being clones and makes it more lore accurate)
UE: Oleg Lagarin Scientist to Pacifist (adds a UE pacifist hero, prevents there being 2 UE scientists and makes it more lore accurate)
Lena Zelevas Pacifist to Religious (more lore accurate)
Unfallen: Lunabarxes Councelor to Seeker (more lore accurate)
Craver Risto Libera Industrialist to Pacifist (Prevents there being 2 craver industrialist heroes)
Oroyo Ner Freed Pacifist to Scientist (less lore inaccurate)
Systers: Justicar Jyde Parcha Pacifist to Religious (more lore accurate, probably)
Nakalim: Yr Mel Kara Ecologist to Scientist (adds a Nakalim scientist hero, prevents there being 2 Nakalim ecologists and makes it more lore accurate)
Amoeba: Ay Seer 1.2Gado Ecologist to Scientist (more lore accurate)
Illo: Tlikkit Goktok Pacifist to Religious (more lore accurate)
Baryxio: Fore Sagazh Jabble Industrialist to Scientist (more lore accurate)
Plocyno: Burra Techseeker Pacifist to Ecologist (more lore accurate)
