Subsistence Rebalance
Peasants in Victoria 3 only actually buy 10% of the goods they consume.
As a result, every 1 supply of a good added to the market is worth 10 times as much for peasant SoL, making it trivial to improve SoL for large peasant populations.
In addition, peasants get most of their income that they use to buy goods out of thin air ("subsistence income"), rather than from the revenue that subsistence farms generate.
This mod makes peasants engage with the economy like all other pops.
As a result, GDP and market volume early on will be higher, increasing revenues from income taxes, consumption taxes, tariffs and minting.
To counterbalance this, my mod also removes minting from gdp, reduces land tax paid by peasants (they now pay more income taxes) and lowers low wealth pop needs.
-Peasants now buy 100% of the goods they consume and get a normal wage weight.
-Subsistence farms produce significantly more goods, but do not hand out any free subsistence income.
-Serfdom changed: instead of slightly modifying which goods are produced (boring), abolishing serfdom adds ownership shares for peasants, which allows them to get some of the dividends. With serfdom active, aristocrats and clergy get all of the dividends for themselves, while the state gets a -25% qualifications penalty.
-Removed minting income from GDP (that’s a nerf to fully industrialized economies with no peasants but they snowball anyway)
-Reduced land tax income by 0.1
-Reduced pop needs at low wealth levels
-Reworked banking techs (no more minting modifiers)
Not compatible with mods that change peasants, subsistence farm pms, tax laws or buy packages.
This mod is fully compatible with my other mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2881364019
Revisions:
Old revisions of this mod are available below. Click the link to download.
