TGP Simple Cockpit Slew
Pilot cameras, AI gunner turrets, and connected UAV turrets can be controlled from the cockpit view via simple controls:
Hold key and use mouse to slew.
Keybind to slew camera to HMD target or waypoint (Shift-click, Group, or ACE MicroDAGR).
Toggle stabilization.
Keys for Turret zoom
Vision made can be changed with Panel Mode or Vision Mode (Vehicle)
Priority order for which camera or turret is being controlled:
1. Group selected (F1..F10 keys) unit turret
2. Info Panel Feed ([ and ] keys) UAV, Gunner, Commander, Driver. Left vs Right based on setting.
3. Player seat
Manual Fire to have AI Doorgunners track your view direction and fire on command. Use group selection F1..F10 to select specific gunners. Gunners will only fire when they are within 5 degrees of aim direction. Works for Zeus remote controlled helicopters.
Use the base game control Weapons > Toggle Manual Fire (default [‘/"] key to start/stop gunner tracking. While tracking, use Fire (LMB) or Command Fire (Ctrl + LMB) to make them shoot.
Hint showing status of gunners can be toggled in CBA Settings.
Rear Ramp guns only work in half their arc, pending fixes https://feedback.bistudio.com/T176798
Take Control – avoid having the scroll menu change
Collision Lights
PiP Toggle
Track unguided bomb CCIP (roughly). Calculations are a bit off, most accurate at 35-40 degree pitch up loft/toss trajectory. For other bombing profiles, use Gun Elevation Up/Down (Page Up / Page Down) to adjust camera.
For IR lasers on turrets/tgp, see https://steamcommunity.com/sharedfiles/filedetails/?id=2919323490
Pilot Camera Zoom control is being requested on the Feature Tracker[feedback.bistudio.com]
GitHub[github.com]
BI Forums[forums.bohemia.net]