Balanced and industrialized army
这是我的第一个V3mod,本mod对于游戏内陆军和海军代差过小的问题进行了一些调整,总体思路是在历史性和游戏性之间取得平衡。
一、陆军
1.步兵:我调整了每一代补兵之间的战斗力差距,他们的差距是极大的。同时需求的军火数量差距也是极大的,只有强大的工业实力才能维持强大的军队。
2.炮兵:炮兵是进攻方不可获取的利器,它们起着压制防御方和破坏防御方工事的作用。缺少火炮的帮助,你将在进攻中损失惨重。
3.特种连队:在更换后续科技的特种连队以后,机枪的属性就会消失了,所以我将机枪的属性和消耗的军火加入了后续的三个特种连队中。由于渗透部队和火焰喷射器连队科技在同一排科技树,所以我认为这是两个相同水平的选项,我将渗透部队设定为有占领土地的加成,火焰喷射器设定为杀伤人员的加成。
4.征召兵:由于游戏中没有陆军经验条,无法模拟征召兵在经历战斗后会变强,所以我将征召兵数值设定和常备军相同。
二、海军
你还在为你的战列舰被几艘风帆战列舰击沉吗!不要担心,现在他们将如同蝼蚁。
三、更新记录
0.1版本:修复了海军学说消失的bug,并且将海军学说对于攻防的增幅从固定数值改变为百分比
0.2版本:重做了陆军和海军数值,平衡防御方数值过高的问题
重做了陆军和海军消耗的物资数量,现在你只能侧重其中一个方面的发展了
为了减少AI博弈中让步的几率,重做了军队力量投射数值并且只有主要生产方式提供力量投射;让AI觉得自己又能战斗了。
堑壕步兵增加了自动机枪的科技限制
攻城炮增加了后膛炮的科技限制
渗透部队和喷火器连队不是独立分开的兵种,我将喷火器连队融合进了渗透部队,也给渗透部队增加了喷火器的科技限制
0.3版本:将军的特质对于军队的固定加成改为百分比加成
将挖堑壕增加陆军进攻改为增加防御
0.4版本:删除了后膛炮科技限制攻城炮的代码
删除了火焰喷射器科技限制突击队的代码
增加了火焰喷射器作为研究突击队的前置条件
0.5版本:适配1.1版本
本mod需要放在mod列表最后加载!!!!!
由于本人是第一次制作mod,希望大家使用本mod后能够提出意见!感谢!
This is my first V3 mod, and this mod has made some tweaks to the problem of too little generation between the army and navy in the game, and the general idea is to strike a balance between historicity and gameplay.
I. Army
1. Infantry: I adjusted the gap in combat effectiveness between each generation of reinforcements, and their gap is huge. At the same time, the gap in the amount of arms needed is also very large, and only strong industrial strength can maintain a strong army.
2. Artillery: Artillery is a weapon that cannot be obtained by the attacking side, and they play the role of suppressing the defending side and destroying the fortifications of the defending side. Without the help of artillery, you will lose a lot in the attack.
3. Special company: After replacing the special company with follow-up technology, the attributes of the machine gun will disappear, so I added the attributes of the machine gun and the ammunition consumed to the subsequent three special companies. Since Infiltration Troops and Flamethrower Company Tech are in the same row of Tech Tree, I think these are two options of the same level, I set Infiltration Troops to have a bonus for occupying land, and Flamethrower for a bonus for Killing Personnel.
4. Conscription: Since there is no army experience bar in the game, it is impossible to simulate that conscripts will become stronger after going through battles, so I set the conscription value to be the same as that of the standing army.
II. Navy
Are you still sunk for your battleship to be sunk by several sail battleships! Don’t worry, now they will be like ants.
III. Update records
Version 0.1: Fixed the bug that Naval Doctrine disappeared, and changed the increase in Naval Doctrine for attack and defense from a fixed value to a percentage.
Version 0.2: Reworked Army and Navy values to balance the problem of excessive values for the defenders
The amount of materiel consumed by the army and navy has been redone, and now you can only focus on one of these developments
In order to reduce the chance of concessions in the AI game, the army power projection value has been redone and only the main production mode provides power projection; Make the AI feel like it can fight again.
Trench infantry increased the technological limitations of automatic machine guns
Siege guns increased the technological limitations of breech guns
The infiltration unit and the flamethrower company are not separate branches, and I integrated the flamethrower company into the infiltration force, which also added the technical restrictions of flamethrowers to the infiltration force
Version 0.3: General’s Trait fixed bonus to the army is changed to a percentage bonus
Change the trenching to increase the army offensive with the addition of defense
Version 0.4: Removed code for breech technology to limit siege guns
Removed the code for flamethrower technology restriction commandos
A flamethrower was added as a precondition for studying commandos
Version 0.5: ADAPTS to version 1.1
This mod must be loaded at the end of the mod list!!!!!
Since I am making a mod for the first time, I hope you can give your opinions after using this mod! Thank!
Revisions:
Old revisions of this mod are available below. Click the link to download.
