Production Method Fixes and Rebalances (Wine, Hardwood etc))

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Author: Smiley

Last revision: 24 Dec, 2022 at 11:54 UTC (6)

File size: 1.08 MB

On Steam Workshop

Description:

This mod tries to fix the various production shortages of hardwood, wine, porcelain, explosive and artillery and the overproduction of grain, fertilizer and small arms by adjusting input and output values. New PM have been added to deal with certain late game shortages. Added the Option to Exlusively Produce almost all secondary goods, so that you can for example have a dedicated Luxury Clothes and Regular Clothes Factory.
PM which focus on producing Reuglar Goods instead of Luxury ones have a slight bonus output(~5), since producing luxury items is always more profitable and makes focusing on regular goods not worth it.
The Urban Centre has been also reworked to be profitable at all levels and i made adjustments to the shares dustribution as well as a bonuses to clergy focused Production M for more flavor and options.
Production Methods consuming Tranportation have had their required input cut down by 50%, because even when Transportation is at low price you would always loose profit, unsless your Laborars had insanely high wages(20$)
Also all of the automated PM have had their input requierments rebalanced, since some of them could never give you profit, even with insanely high laborer wages.(20$+)
Added bonuses to the Employment methods of Government and University Buildings for diversity and flavor.
Transportation production has been added to the Port Buildings starting at level 2 where they also start giving infrastructure(Why doenst it do this in the base game???)
The Construction Sectors have also been reworked to employ less pops, consume less goods and produce less construction, so that you can max the sectors and take advantage of the % State Construction bonus which has been rebalanced.
The % State Construction Efficiency Bonus across PMs so that instead of starting at 0.5% and increasing to 2% with 0.5% increaments. Now it starts a 1% and increases with 0.25% increaments. The Construction Points needed to build them has also been reduced from 50 to 20. So in geral if in vanila you would build 1 Sector, with this mod you should build 5.

Full List of Changes: https://steamcommunity.com/workshop/filedetails/discussion/2894107117/3717188244462866230

Future Plans: None, for now. Everything seem to work great atm.

Compatability: This Mod works really well with Anbeeld’s Revision of AI, because i only adjust exsiting values and i dont add any new Buildngs and Production methods. This means any expansion mods, that add new elements(More PM for example) should work as well.

Hope you enjoy!
All Feedback is greatly appreciated!

Links to my other mods:
Better Monuments(+Skyscraper): https://steamcommunity.com/sharedfiles/filedetails/?id=2893759437
Better and Flavourful Laws: https://steamcommunity.com/sharedfiles/filedetails/?id=2895872793
Better State Traits: https://steamcommunity.com/sharedfiles/filedetails/?id=2900353069