Secrets of Nagash – Unit Upgrades for the Vampire Counts and Vampire Coast

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Author: Dirty Dan

Last revision: 9 Dec, 2025 at 15:50 UTC (6)

File size: 2.13 MB

On Steam Workshop

Description:
Working with 7.0

Adds a unit upgrade mechanic comparable to the greenskin scrap upgrades to the Vampire Counts and Vampire Coast factions. The upgrades are not exclusive and either dark magic improvements or equipment related. The equipment related upgrades have higher initial cost but do not increase the upkeep of the units while dark magic increases it substantially. To compensate this all Bloodline awakenings and logistic ship buildings now also reduce upkeep of the entire force.

Mods for other factions

Empire

Bretonnia

Dwarfs

Wood Elves

Beastmen

Norsca

High Elves

Lizardmen

Kislev

Grand Cathay

Dark Elves

Conversions

Secrets of Nagash for the Tomb Kings (by FullAutoAttack)

Submods and Translations

No Upkeep Reduction Submod

Submod Compilation (by Apex)

Submod for GLF Units (by FullAutoAttack)

Submod for Radious (by FullAutoAttack)

Submod for SFO Grimhammer (by FullAutoAttack)

Submod for Dark Omen & Shadow of the Horned Rat Regiments of Renown (by okadataiga)

Submod for Vampires of Nehekhara (by FullAutoAttack)

Submod for Mikey’s Morghasts (by FullAutoAttack)

Polish Translation Pack (by wojtekb)

Chinese Translation (by 泡泡茶壶)

FAQ

Q: Why won’t the scrap upgrade window open when clicking on the unit cards?
A: Since 6.0 the old scrap upgrade UI got removed by CA. The new one can be opened by clicking on the button at the bottom of the army panel.

Q: Why doesn’t the upgrade button in the army panel always show?
A: The script tries to add it every time you left-click select one of your armies. If it doesn’t show right away try deselecting and reselecting the army until it does. This issue is rather rare in single player but quite common in multiplayer campaigns.

Q: Can you add suport for [insert unit mod] or [insert faction mod]?
A: The base mod will always exclusively support official CA units and factions and I won’t create submods for faction or unit mods that I don’t personally play with. But feel free to suggest it in the comments as other users of those mods might read it and decide to do so.

Q: Will you create more mods for different factions?
A: I am considering a mod for chaos daemon and monogod factions.

Q: Is it safe to add/remove the mod mid campaign?
A: Generally speaking adding it mid campaign should be possible but certain features like unlocking upgrades through research could cause issues. I wouldn’t recommend removing it from an existing campaign though, especially when units equipped with upgrades are present on the campaign map or if the mod adds a new pooled resource to factions.

Q: Update?
A: Tell me what stopped working in the current version of the game or which units are missing upgrades and I will try to fix it as soon as I find the time. Update requests without any information won’t be answered.

Special thanks to Rhox for providing the modding community with a script based solution for the 6.0 Scrap UI issue