Arkon GEC – Greater Empire Control
This mod provides traits for the custom faction wich unlocks teleportation portals, extra star system defence, ships and some traits that allows the player to react more quickly and effectively to threats in his empire.
-CUSTOM FACTION TRAITS-
points for selecting other traits
buyout option for production/technologies (like EMPEROR’S WILL) with empire points
teleportation portals (like VAULTERS)
+4 command points
+6 command points
+10 command points
+90 command points
more political influence in your empire (system empire points)
extreme satisfied patriots
(boosted version with additional bonuses)
4 small Sophons (Kilo-, Deka-class) and Hisshos (Claw– and Hover-class) hulls with advanced neutronium core (more health and all slots unlocked)
extreme satisfied patriots
+6 ship movement
+4 food production
+4 industry
+4 research
+10 dust prodution
+6 vision range
+25 percent empire manpower
+2 more free slots on planets
the ColCap trait for larger empires without penalties
the Hisshos medium attacker and supporter hulls with extra health and all slots unlocked
Hisshos carrier and Vodyani mothership (in the new role as a carrier ship) hulls with more health and all slots unlocked
25% more DUST
Vodyani small support ship hull (rusty red) with extra health, enhanced main weapon module slot and all other module slots unlocked. This type is ideal for guarding systems in the early stages (pirates era) of a game session.
Angry over the Cravers who exploit planets without scruples and leave them as sucked out shell?
And tired to see these homunculi still jumping around over the planet’s crust after a successful conquest by the player’s empire?
Then it’s time for the holy flames of purification (similar like Sacrifice Guardians) …
Kalgeros convert into manpower. Good if you want to remove them quickly and useful from the planets.
Vodyani convert into manpower. Good if you want to get rid of the insane fanatics.
The Empire gains the ability to repair the damage to the planet’s resources caused by the Cravers.
A heavy behemoth hull with all slots unlocked and reinforced structure.
A star system improvement to protect your empire against the deadly Obliterators.
Improved star system defence.
The Umbral Choir small attacker hull in the role of an exploration ship with enhanced module slots.
The ANG rail gun derivative.
Bandwidth +50
Maximum Hacking Operations Count +1
Hacking Warp Speed +30%
Hacking No nWarp Speed +30%
Hacking Node Speed +30%
Hacking Operation Outcome DefenseLevel +1
Program Procession Optimisation +50%
Detection Probe Vision Strength 3
Unlocks 3 defence technologies
An advanced root creator ship with self defence capabilities.
In addition, an improved root module is unlocked.
The VAULTERS affinity and GEC – System portal,
as well as UE affinity and GEC – Progress through power are mutually exclusive.
Also are the Holy fires of purification only visible and available when the star system is populated with Cravers (to get rid of).
Fur Balls To The Front is only applicable with Kalgeros.
Fanatics To The Front is only applicable with useless and annoying Vodyani which the player has captured by conquest or curiosities.
The Hisshos ships will lack the texture without DLC2.
Without the DLC3, the GEC – Umbral Choir RECON ship model may be without textures, so to speak a white shadow.
Unlike the regular Behemoth, the number of GEC Juggernaut ships is not limited.
In order not to influence the number of selectable traits, the GEC traits are not counted when creating your own new custom faction.
Without DLC3 the hacking traits will be not functional.
A good challenge is posed by sessions played against factions designed with this mod.
6 or even 10 extra CPs for the AI can lead to massive epic space battles …
Revisions:
Old revisions of this mod are available below. Click the link to download.
