New Game +
This mod re-balances the game and adds quality of life. Since we all love the original game, the intention is not to change the original game too heavily, so everything is designed to be the same feeling, just tuned slightly in the same spirit.
It should be good for new players as well, and I changed some things like Trading Posts to benefit how newer players tend to play rather than the original games’ marketplace spam. However, expect most levels to be a bit harder (though they’re all beatable)
Some fun levels to demo would be: Free the Slaves, Wrath of the Liche Queen, or The Dark Forest.
Some of the changes:
– Quality of life changes: Buildings are much easier to place against fog of war, units enter/exit buildings easier (causing fewer traffic jams), heroes use healing potions responsively (so they won’t randomly forget to use them and die), plague is less punishing, instant tournament research at fairgrounds.
– Lair spawn rates scales up with your success in the level. As your kingdom grows stronger, more enemies will come your way in waves so that there’s difficulty after the first few days of quests.
– Monsters have been changed to be more thematic and distinct, with different AI or more thematic stats. EG: Dryads have some basic wizard spells, Undead follow Vampires, Spiders have a poison and surround heroes better, etc.
– Heroes gain confidence when fighting near allied heroes. They’ll defend your base more reliably and will fight in groups more, naturally forming parties without even being told to do so.
– Rebalanced spell prices. Most spells are cheaper, but several game-winning spells like Gate are more expensive.
– Guild member count scales off guild level, so there’s reason to upgrade more than one guild and make your kingdom prettier.
– More houses will spawn for a more sprawling kingdom. Peasant count scales based off house count. Peasants may spawn from and rest in houses or go gambling.
– All bosses are upgraded to be a bit more boss-like.
– Kill counter for heroes and monsters pops up when they kill something.
– Many other minor changes that are hard to document properly. Many were done before I had any intention of making the mod public, so it’s a lot of work finding them. Working on a more proper changelog soon ™.
Freestyle
– Freestyle quests have randomized starting locations (rather than only being in the corners).
– Freestyle ‘Special Event’ changes. Some examples: Witch King doesn’t spawn immediately on Dark Magics, Random Disasters is now spreading lairs (like Rat Dens and Snake Pits), Ritual of Pain is now a rat event. Freestyle also has little sign posts showing the player what Special Event settings are active if you’re playing Random.
Notes:
– May not work with other mods. Try changing the mod order (put simple mods first and this one last).
Many thanks to Amantalado for his modding guide and his patience in answering questions. RIP, dunno what happened to the dude.
Feel free to ask if you have any questions, additions, or even help starting your own mod. It’s a pretty good way to learn programming, even for beginners.
I have a tutorial here: https://www.youtube.com/watch?v=m-TVt8cl9I0
If you’re on Mac or version from GOG.com and want to try it out, here’s a link to the maybe current mod files: https://drive.google.com/file/d/1_8UHmPAJ3CThb-j6AEJgovEU79rMNdgu/view?usp=sharing
Put the extracted folder in DocumentsMy GamesMajestyHDMods or equivalent location
Revisions:
Old revisions of this mod are available below. Click the link to download.